Game
Project Atral: The Riddle of Durendare
1 year ago

I want to be honest and transparent with you. I'm a solo developer and 3D artist, currently learning character animating. I can not do every single thing on my own, therefor i'm using AI assisted development and many different free assets.




0 comments

Loading...

Next up

I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.

I have reworked the foal model in Blender. It looks way better now. I only need to model the mouth, teeth and eyes now.

Part 2!

New contents:

- Floor texture for the insides of the cottages

- Game banner when starting up the project

The unsolvable problem in the settings menu caused me to rework it. It's now only accessible by the pause menu. The settings menu got only slightly reworked. The "back" button is bigger and i had to put in a background.

Very quick fix before my development pause. The credits are now fully accessible by the main menu screen and you can close them with the button too.

Despite horrible neck pain, i'm working on the foal model, which is supposed to be in the herd of horses on the island.

It was a sh!t ton of work to do that, but the settings menu and the main menu are now mostly working! In the main menu only "new game" and "quit" work so far. The closing of the settings menu is still buggy. Working on fixing it!

TORUN - the first stallion in the project! Now Rabica's not alone on the island anymore. His textures are work in progress, but i still wanted to see them in the engine before deciding how to enhance them. Torun is currently not playable.

New contents:

- Stairs to the cottages

- Wooden pillars for the cottages

- Door numbers

- Mini Map frame has a higher resolution now

Fixed problems:

- Newly placed trees are no longer standing rotated. Thanks to @KingCobra1998 for the help!

I've made a horse statue: "founding stallion" of Stud Durendare. I'm not sure yet if i'll keep the penis or not. I was just trolling a bit there. But if you like it, tell me.