Next up
I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!
I've worked on the criollo definitivo model. It will be the base for the ingame horses. I have to refine it a bit, then i can reduce the polygon count and texture it.
I have reworked the foal model in Blender. It looks way better now. I only need to model the mouth, teeth and eyes now.
New contents:
- Stairs to the cottages
- Wooden pillars for the cottages
- Door numbers
- Mini Map frame has a higher resolution now
Fixed problems:
- Newly placed trees are no longer standing rotated. Thanks to @KingCobra1998
for the help! 
Very quick fix before my development pause. The credits are now fully accessible by the main menu screen and you can close them with the button too.
Part 2!
New contents:
- Floor texture for the insides of the cottages
- Game banner when starting up the project
The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.
I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.
I've modeled and textured a modular ramp today. All by hand in Blender and Substance Painter. I'm using it for the docks. The Durendares transported horses and wares up and down to the docks.
The animations are all work in progress.











0 comments