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I have reworked the foal model in Blender. It looks way better now. I only need to model the mouth, teeth and eyes now.
The unsolvable problem in the settings menu caused me to rework it. It's now only accessible by the pause menu. The settings menu got only slightly reworked. The "back" button is bigger and i had to put in a background.
I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.
Despite horrible neck pain, i'm working on the foal model, which is supposed to be in the herd of horses on the island.
I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!
I've modeled and textured a modular ramp today. All by hand in Blender and Substance Painter. I'm using it for the docks. The Durendares transported horses and wares up and down to the docks.
I've made a horse statue: "founding stallion" of Stud Durendare. I'm not sure yet if i'll keep the penis or not. I was just trolling a bit there. But if you like it, tell me.
I've worked on the criollo definitivo model. It will be the base for the ingame horses. I have to refine it a bit, then i can reduce the polygon count and texture it.
New contents:
- Stairs to the cottages
- Wooden pillars for the cottages
- Door numbers
- Mini Map frame has a higher resolution now
Fixed problems:
- Newly placed trees are no longer standing rotated. Thanks to @KingCobra1998 for the help!
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