Next up
It was a sh!t ton of work to do that, but the settings menu and the main menu are now mostly working! In the main menu only "new game" and "quit" work so far. The closing of the settings menu is still buggy. Working on fixing it!
I have reworked the foal model in Blender. It looks way better now. I only need to model the mouth, teeth and eyes now.
Part 2!
New contents:
- Floor texture for the insides of the cottages
- Game banner when starting up the project
The unsolvable problem in the settings menu caused me to rework it. It's now only accessible by the pause menu. The settings menu got only slightly reworked. The "back" button is bigger and i had to put in a background.
Despite horrible neck pain, i'm working on the foal model, which is supposed to be in the herd of horses on the island.
I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!
I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.
A few behind the scenes pictures for you, if you're curious.
TORUN - the first stallion in the project! Now Rabica's not alone on the island anymore. His textures are work in progress, but i still wanted to see them in the engine before deciding how to enhance them. Torun is currently not playable.
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