Game
Project Atral: The Riddle of Durendare
1 year ago

Part 1 - Upcoming Features, Fixes, WIP

1. Teleportation to Dan's Dot (available, but bugged)

2. Boat harbor platforms

3. Player character (work in progress, concept art too)

4. Graveyard




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Placed a lot more trees and bushes. Placed the tiny hermit hut on Dan's Dot. Worked on the vegetation performance. Next up: texture performance (decreasing resolution, decal ivy instead of texture ivy on the stables and riding hall).

I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!

Despite horrible neck pain, i'm working on the foal model, which is supposed to be in the herd of horses on the island.

TORUN - the first stallion in the project! Now Rabica's not alone on the island anymore. His textures are work in progress, but i still wanted to see them in the engine before deciding how to enhance them. Torun is currently not playable.

It was a sh!t ton of work to do that, but the settings menu and the main menu are now mostly working! In the main menu only "new game" and "quit" work so far. The closing of the settings menu is still buggy. Working on fixing it!

I've worked on the criollo definitivo model. It will be the base for the ingame horses. I have to refine it a bit, then i can reduce the polygon count and texture it.

The unsolvable problem in the settings menu caused me to rework it. It's now only accessible by the pause menu. The settings menu got only slightly reworked. The "back" button is bigger and i had to put in a background.

Very quick fix before my development pause. The credits are now fully accessible by the main menu screen and you can close them with the button too.

I have reworked the foal model in Blender. It looks way better now. I only need to model the mouth, teeth and eyes now.

A few behind the scenes pictures for you, if you're curious.