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This project is developed by only one person. Please be patient. If i can not work on the project for a while due to real life topics, i will announce that.

Game Development is supported by AI.

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2084 - A young man wakes up without memories as a ghost on the abandoned island Atral whose once proud buildings are now overgrown with ivy and rust. Mikhal sets out to discover the truth about the mysterious disappearance of the Durendare family, who once lived on the island. What happened to the inhabitants?

The only survivors are the feral horses, descendants of the noble breeding that was nurtured by the Durendare family. These animals hold the keys to the island's dark secrets. As Mikhal roams the ruins, he must put together the pieces of his lost memories and uncover the terrible fate of the Durendares.

Can you uncover the mysterious events and solve the riddle of the Durendare family before oblivion devours the last truth?

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Minimum hardware requirements:

GPU: GTX 1660 Ti with 6 GB of VRAM

CPU: Ryzen 5 5500 (Hexacore)

RAM: 8 GB



mature
Nudity
Language
Comical Shenanigans

Did you see the red message about texture streaming pool on my latest screenshots? That's a performance problem and i'm currently trying to learn how to fix it.

Edit: FIXED!

Placed a lot more trees and bushes. Placed the tiny hermit hut on Dan's Dot. Worked on the vegetation performance. Next up: texture performance (decreasing resolution, decal ivy instead of texture ivy on the stables and riding hall).

I've worked on the criollo definitivo model. It will be the base for the ingame horses. I have to refine it a bit, then i can reduce the polygon count and texture it.

Despite horrible neck pain, i'm working on the foal model, which is supposed to be in the herd of horses on the island.

I've imported one of my horse models with a quickly made idle animation into UE4 to get a feeling of the animation system. The final models might look closer to the criollo mestizo though.

https://youtu.be/1ROgU2a5e38

https://youtu.be/1ROgU2a5e38
https://youtu.be/1ROgU2a5e38
https://youtu.be/1ROgU2a5e38

Don't worry, the project is NOT canceled. I'm just making a pause to get some relaxation and because real life calls.

I will take a few days off from the work in the UE4 Editor. I'll focus on working on the player character model and modeling some new assets within Blender.

I've worked a little bit on optimization of the vegetation. Reduced the render distance of the grass. ChatGPT made me aware that using JPG textures isn't good, i should rather use TDA. Therefor i will exchange the JPG textures to TDA format.

I've added some interior to the stables. Everything of the stables and inside is modeled by myself.

Here's the first gameplay video of the Alpha Build 1.1! Enjoy it! There's not much to see yet in case of plot, but i'm working hard on it!

https://youtu.be/bVj_yqALYd0

https://youtu.be/bVj_yqALYd0
https://youtu.be/bVj_yqALYd0
https://youtu.be/bVj_yqALYd0