I've imported one of my horse models with a quickly made idle animation into UE4 to get a feeling of the animation system. The final models might look closer to the criollo mestizo though.
Next up
TORUN - the first stallion in the project! Now Rabica's not alone on the island anymore. His textures are work in progress, but i still wanted to see them in the engine before deciding how to enhance them. Torun is currently not playable.
I've modeled and textured a modular ramp today. All by hand in Blender and Substance Painter. I'm using it for the docks. The Durendares transported horses and wares up and down to the docks.
I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!
I've made a horse statue: "founding stallion" of Stud Durendare. I'm not sure yet if i'll keep the penis or not. I was just trolling a bit there. But if you like it, tell me.
Very quick fix before my development pause. The credits are now fully accessible by the main menu screen and you can close them with the button too.
The animations are all work in progress.
The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.
New contents:
- Stairs to the cottages
- Wooden pillars for the cottages
- Door numbers
- Mini Map frame has a higher resolution now
Fixed problems:
- Newly placed trees are no longer standing rotated. Thanks to @KingCobra1998
for the help! 
I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.












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