I've imported one of my horse models with a quickly made idle animation into UE4 to get a feeling of the animation system. The final models might look closer to the criollo mestizo though.
Next up
I've worked on the criollo definitivo model. It will be the base for the ingame horses. I have to refine it a bit, then i can reduce the polygon count and texture it.
I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.
The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.
TORUN - the first stallion in the project! Now Rabica's not alone on the island anymore. His textures are work in progress, but i still wanted to see them in the engine before deciding how to enhance them. Torun is currently not playable.
Part 2!
New contents:
- Floor texture for the insides of the cottages
- Game banner when starting up the project
I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!
I have reworked the foal model in Blender. It looks way better now. I only need to model the mouth, teeth and eyes now.
It was a sh!t ton of work to do that, but the settings menu and the main menu are now mostly working! In the main menu only "new game" and "quit" work so far. The closing of the settings menu is still buggy. Working on fixing it!
I've modeled and textured a modular ramp today. All by hand in Blender and Substance Painter. I'm using it for the docks. The Durendares transported horses and wares up and down to the docks.
I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.











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