I've imported one of my horse models with a quickly made idle animation into UE4 to get a feeling of the animation system. The final models might look closer to the criollo mestizo though.
Next up
I've made a horse statue: "founding stallion" of Stud Durendare. I'm not sure yet if i'll keep the penis or not. I was just trolling a bit there. But if you like it, tell me.
I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.
Part 2!
New contents:
- Floor texture for the insides of the cottages
- Game banner when starting up the project
I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!
I've worked on the criollo definitivo model. It will be the base for the ingame horses. I have to refine it a bit, then i can reduce the polygon count and texture it.
Very quick fix before my development pause. The credits are now fully accessible by the main menu screen and you can close them with the button too.
I have reworked the foal model in Blender. It looks way better now. I only need to model the mouth, teeth and eyes now.
I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.
I've modeled and textured a modular ramp today. All by hand in Blender and Substance Painter. I'm using it for the docks. The Durendares transported horses and wares up and down to the docks.












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