Game
Project Atral: The Riddle of Durendare
11 months ago

I've imported one of my horse models with a quickly made idle animation into UE4 to get a feeling of the animation system. The final models might look closer to the criollo mestizo though.

https://youtu.be/1ROgU2a5e38


https://youtu.be/1ROgU2a5e38
https://youtu.be/1ROgU2a5e38
https://youtu.be/1ROgU2a5e38


0 comments

Loading...

Next up

I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!

TORUN - the first stallion in the project! Now Rabica's not alone on the island anymore. His textures are work in progress, but i still wanted to see them in the engine before deciding how to enhance them. Torun is currently not playable.

I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.

I've worked on the criollo definitivo model. It will be the base for the ingame horses. I have to refine it a bit, then i can reduce the polygon count and texture it.

The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.

I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.

I've made a horse statue: "founding stallion" of Stud Durendare. I'm not sure yet if i'll keep the penis or not. I was just trolling a bit there. But if you like it, tell me.

New features:

- Audio settings menu

- Simple day-night-cycle

Fixed problems:

- Double pause menu

- Oversized buttons

The widget of the audio settings menu works fine now, yet the settings themselves not. Working on it!

I have reworked the foal model in Blender. It looks way better now. I only need to model the mouth, teeth and eyes now.

The animations are all work in progress.