I've imported one of my horse models with a quickly made idle animation into UE4 to get a feeling of the animation system. The final models might look closer to the criollo mestizo though.
Next up
I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.
Despite horrible neck pain, i'm working on the foal model, which is supposed to be in the herd of horses on the island.
The unsolvable problem in the settings menu caused me to rework it. It's now only accessible by the pause menu. The settings menu got only slightly reworked. The "back" button is bigger and i had to put in a background.
It was a sh!t ton of work to do that, but the settings menu and the main menu are now mostly working! In the main menu only "new game" and "quit" work so far. The closing of the settings menu is still buggy. Working on fixing it!
I have reworked the foal model in Blender. It looks way better now. I only need to model the mouth, teeth and eyes now.
I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.
Very quick fix before my development pause. The credits are now fully accessible by the main menu screen and you can close them with the button too.
Placed a lot more trees and bushes. Placed the tiny hermit hut on Dan's Dot. Worked on the vegetation performance. Next up: texture performance (decreasing resolution, decal ivy instead of texture ivy on the stables and riding hall).
Part 2!
New contents:
- Floor texture for the insides of the cottages
- Game banner when starting up the project












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