Next up
Despite horrible neck pain, i'm working on the foal model, which is supposed to be in the herd of horses on the island.
What you see here is an alpha stage map of the project. The Stjarnvik isle is new. I might make it a bit bigger though. The reason why the trees aren't visible is the LOD.
Concept Art of Mikhal, the protagonist and player character. Now that his design is finished, i can start modeling the details.
Placed a lot more trees and bushes. Placed the tiny hermit hut on Dan's Dot. Worked on the vegetation performance. Next up: texture performance (decreasing resolution, decal ivy instead of texture ivy on the stables and riding hall).
I've worked on the criollo definitivo model. It will be the base for the ingame horses. I have to refine it a bit, then i can reduce the polygon count and texture it.
These are renders in Blender of my indoor riding arena. It is low poly, but has high resolution textures, which are mostly handpainted. The roof, sand and mossy tarmac textures are from free resources.
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
Finished work on the emotions of a new character for the tank universe
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