Next up
Very quick fix before my development pause. The credits are now fully accessible by the main menu screen and you can close them with the button too.
I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!
I have reworked the foal model in Blender. It looks way better now. I only need to model the mouth, teeth and eyes now.
I've modeled and textured a modular ramp today. All by hand in Blender and Substance Painter. I'm using it for the docks. The Durendares transported horses and wares up and down to the docks.
The unsolvable problem in the settings menu caused me to rework it. It's now only accessible by the pause menu. The settings menu got only slightly reworked. The "back" button is bigger and i had to put in a background.
I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.
A few behind the scenes pictures for you, if you're curious.
The animations are all work in progress.
Despite horrible neck pain, i'm working on the foal model, which is supposed to be in the herd of horses on the island.
I've made a horse statue: "founding stallion" of Stud Durendare. I'm not sure yet if i'll keep the penis or not. I was just trolling a bit there. But if you like it, tell me.












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