Game
Project Atral: The Riddle of Durendare
1 year ago

Here's the first gameplay video of the Alpha Build 1.1! Enjoy it! There's not much to see yet in case of plot, but i'm working hard on it!

https://youtu.be/bVj_yqALYd0


https://youtu.be/bVj_yqALYd0
https://youtu.be/bVj_yqALYd0
https://youtu.be/bVj_yqALYd0


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New contents:

- Stairs to the cottages

- Wooden pillars for the cottages

- Door numbers

- Mini Map frame has a higher resolution now

Fixed problems:

- Newly placed trees are no longer standing rotated. Thanks to @KingCobra1998 for the help!

New features:

- Audio settings menu

- Simple day-night-cycle

Fixed problems:

- Double pause menu

- Oversized buttons

The widget of the audio settings menu works fine now, yet the settings themselves not. Working on it!

Despite horrible neck pain, i'm working on the foal model, which is supposed to be in the herd of horses on the island.

I've modeled and textured a modular ramp today. All by hand in Blender and Substance Painter. I'm using it for the docks. The Durendares transported horses and wares up and down to the docks.

I've worked on the criollo definitivo model. It will be the base for the ingame horses. I have to refine it a bit, then i can reduce the polygon count and texture it.

It was a sh!t ton of work to do that, but the settings menu and the main menu are now mostly working! In the main menu only "new game" and "quit" work so far. The closing of the settings menu is still buggy. Working on fixing it!

Part 2!

New contents:

- Floor texture for the insides of the cottages

- Game banner when starting up the project

The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.

I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!

Placed a lot more trees and bushes. Placed the tiny hermit hut on Dan's Dot. Worked on the vegetation performance. Next up: texture performance (decreasing resolution, decal ivy instead of texture ivy on the stables and riding hall).