Game
Project Atral: The Riddle of Durendare
1 year ago

Here's the first gameplay video of the Alpha Build 1.1! Enjoy it! There's not much to see yet in case of plot, but i'm working hard on it!

https://youtu.be/bVj_yqALYd0


https://youtu.be/bVj_yqALYd0
https://youtu.be/bVj_yqALYd0
https://youtu.be/bVj_yqALYd0


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I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!

TORUN - the first stallion in the project! Now Rabica's not alone on the island anymore. His textures are work in progress, but i still wanted to see them in the engine before deciding how to enhance them. Torun is currently not playable.

I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.

A few behind the scenes pictures for you, if you're curious.

I have reworked the foal model in Blender. It looks way better now. I only need to model the mouth, teeth and eyes now.

The animations are all work in progress.

Despite horrible neck pain, i'm working on the foal model, which is supposed to be in the herd of horses on the island.

I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.

The unsolvable problem in the settings menu caused me to rework it. It's now only accessible by the pause menu. The settings menu got only slightly reworked. The "back" button is bigger and i had to put in a background.

The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.