Game
Project Atral: The Riddle of Durendare
1 year ago

Here's the first gameplay video of the Alpha Build 1.1! Enjoy it! There's not much to see yet in case of plot, but i'm working hard on it!

https://youtu.be/bVj_yqALYd0


https://youtu.be/bVj_yqALYd0
https://youtu.be/bVj_yqALYd0
https://youtu.be/bVj_yqALYd0


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Very quick fix before my development pause. The credits are now fully accessible by the main menu screen and you can close them with the button too.

The unsolvable problem in the settings menu caused me to rework it. It's now only accessible by the pause menu. The settings menu got only slightly reworked. The "back" button is bigger and i had to put in a background.

It was a sh!t ton of work to do that, but the settings menu and the main menu are now mostly working! In the main menu only "new game" and "quit" work so far. The closing of the settings menu is still buggy. Working on fixing it!

New contents:

- Stairs to the cottages

- Wooden pillars for the cottages

- Door numbers

- Mini Map frame has a higher resolution now

Fixed problems:

- Newly placed trees are no longer standing rotated. Thanks to @KingCobra1998 for the help!

Despite horrible neck pain, i'm working on the foal model, which is supposed to be in the herd of horses on the island.

I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.

Part 2!

New contents:

- Floor texture for the insides of the cottages

- Game banner when starting up the project

I've worked on the criollo definitivo model. It will be the base for the ingame horses. I have to refine it a bit, then i can reduce the polygon count and texture it.

Placed a lot more trees and bushes. Placed the tiny hermit hut on Dan's Dot. Worked on the vegetation performance. Next up: texture performance (decreasing resolution, decal ivy instead of texture ivy on the stables and riding hall).

I have reworked the foal model in Blender. It looks way better now. I only need to model the mouth, teeth and eyes now.