Game
Project Atral: The Riddle of Durendare

10 months ago

Despite horrible neck pain, i'm working on the foal model, which is supposed to be in the herd of horses on the island.




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I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!

I have reworked the foal model in Blender. It looks way better now. I only need to model the mouth, teeth and eyes now.

A few behind the scenes pictures for you, if you're curious.

The animations are all work in progress.

I've added some interior to the stables. Everything of the stables and inside is modeled by myself.

New features:

- Audio settings menu

- Simple day-night-cycle

Fixed problems:

- Double pause menu

- Oversized buttons

The widget of the audio settings menu works fine now, yet the settings themselves not. Working on it!

I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.

I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.

Part 2!

New contents:

- Floor texture for the insides of the cottages

- Game banner when starting up the project

TORUN - the first stallion in the project! Now Rabica's not alone on the island anymore. His textures are work in progress, but i still wanted to see them in the engine before deciding how to enhance them. Torun is currently not playable.