Game
Project Atral: The Riddle of Durendare
9 months ago

Did you see the red message about texture streaming pool on my latest screenshots? That's a performance problem and i'm currently trying to learn how to fix it.

Edit: FIXED!




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Despite horrible neck pain, i'm working on the foal model, which is supposed to be in the herd of horses on the island.

I've made a horse statue: "founding stallion" of Stud Durendare. I'm not sure yet if i'll keep the penis or not. I was just trolling a bit there. But if you like it, tell me.

A few behind the scenes pictures for you, if you're curious.

Placed a lot more trees and bushes. Placed the tiny hermit hut on Dan's Dot. Worked on the vegetation performance. Next up: texture performance (decreasing resolution, decal ivy instead of texture ivy on the stables and riding hall).

I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!

New features:

- Audio settings menu

- Simple day-night-cycle

Fixed problems:

- Double pause menu

- Oversized buttons

The widget of the audio settings menu works fine now, yet the settings themselves not. Working on it!

I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.

I've worked on the criollo definitivo model. It will be the base for the ingame horses. I have to refine it a bit, then i can reduce the polygon count and texture it.

Part 2!

New contents:

- Floor texture for the insides of the cottages

- Game banner when starting up the project

Very quick fix before my development pause. The credits are now fully accessible by the main menu screen and you can close them with the button too.