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Game Soundtrack

2 songs

Atral - Searching for the Lost
ย 

Project Atral is finished in its purpose as a learning project.

Last Build: Closed Alpha V2.0

๐Ÿ›  This was a solo project, developed with love and limited resources.
Project Atral was a personal learning project for Unreal Engine 4. It was fully independent from any investors or funding.

๐Ÿค– AI-assisted
Some textures or base models were created with AI tools and then carefully optimized, reworked or replaced by hand. Think of it as using a hammer or brush โ€“ tools that help, but donโ€™t replace my effort. These AI images are mostly meant as placeholders.

Iโ€™ve built this game not for profit, but for passion. I wanted to offer something fresh to people who love mystery, storytelling and horses.
If that sounds like you โ€“ welcome to Project Atral.

Special thanks to:
Cat E. (@jellomutt ) - feedback giver, decision helper, playtester.

@Gandur - playtester.

___________

2084 - A young man wakes up without memories as a ghost on the abandoned island Atral whose once proud buildings are now overgrown with ivy and rust. Mikhal sets out to discover the truth about the mysterious disappearance of the Durendare family, who once lived on the island. What happened to the inhabitants?

The only survivors are the feral horses, descendants of the noble breeding that was nurtured by the Durendare family. These animals hold the keys to the island's dark secrets. As Mikhal roams the ruins, he must put together the pieces of his lost memories and uncover the terrible fate of the Durendares.

Can you uncover the mysterious events and solve the riddle of the Durendare family before oblivion devours the last truth?

___________

Minimum hardware/system requirements for Alpha V2.0:

Operating System: Windows 10 (64-bit)

CPU: Quad-Core 2,5 GHz

Memory: 8 GB RAM

GPU: NVIDIA GTX 1060 / AMD Radeon RX 580 (with 6 GB VRAM)

Drive Space: 3 GB (SSD recommended)

DirectX: Version 12

The alpha version will run on older CPUs as well (e.g. AMD Ryzen 7 first gen or Intel Core i7-7700), but the experience may vary. The project is being optimized for lowclass and midclass gaming PCs. It should not be played on weak office laptops.

#adventure #other #horses #mystery #supernatural #atmospheric #firstperson



mature
Nudity
Language

New contents:

- Stairs to the cottages

- Wooden pillars for the cottages

- Door numbers

- Mini Map frame has a higher resolution now

Fixed problems:

- Newly placed trees are no longer standing rotated. Thanks to @KingCobra1998 for the help!

Iโ€™m dealing with some health issues at the moment, so Iโ€™ll be slowing down development to take care of myself and focus on getting better.

I have started to make the first animations for the horse model. The walk animation is almost done, the trot animation in progress now.

New features:

- Audio settings menu

- Simple day-night-cycle

Fixed problems:

- Double pause menu

- Oversized buttons

The widget of the audio settings menu works fine now, yet the settings themselves not. Working on it!

I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.

The new teaser trailer is out!

https://youtu.be/kNcTMbLmx4E

https://youtu.be/kNcTMbLmx4E
https://youtu.be/kNcTMbLmx4E
https://youtu.be/kNcTMbLmx4E

I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!

I have great news! Mikhal is now playable in the engine! It was a ton of work like usual, specially the animation stuff, but it works! Now up to bug fixing! There are a few bugs, but the hardest part is already done.

I have started to animate Mikhal (for now only 3 animations) and worked a bit more on the gameplay. The plot is being connected with collectibles. Each collectible wakes a memory of Mikhals past.

Fixed the collisions of the riding arena

Added collisions to the paddocks.