The new teaser trailer is out!
Next up
Placed a lot more trees and bushes. Placed the tiny hermit hut on Dan's Dot. Worked on the vegetation performance. Next up: texture performance (decreasing resolution, decal ivy instead of texture ivy on the stables and riding hall).
I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.
The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.
The animations are all work in progress.
I've made a horse statue: "founding stallion" of Stud Durendare. I'm not sure yet if i'll keep the penis or not. I was just trolling a bit there. But if you like it, tell me.
I've modeled and textured a modular ramp today. All by hand in Blender and Substance Painter. I'm using it for the docks. The Durendares transported horses and wares up and down to the docks.
Part 2!
New contents:
- Floor texture for the insides of the cottages
- Game banner when starting up the project
I've worked on the criollo definitivo model. It will be the base for the ingame horses. I have to refine it a bit, then i can reduce the polygon count and texture it.
I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.
Very quick fix before my development pause. The credits are now fully accessible by the main menu screen and you can close them with the button too.










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