Game
Project Atral: The Riddle of Durendare
1 year ago

The new teaser trailer is out!

https://youtu.be/kNcTMbLmx4E


https://youtu.be/kNcTMbLmx4E
https://youtu.be/kNcTMbLmx4E
https://youtu.be/kNcTMbLmx4E


0 comments

Loading...

Next up

The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.

Very quick fix before my development pause. The credits are now fully accessible by the main menu screen and you can close them with the button too.

I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.

I've made a horse statue: "founding stallion" of Stud Durendare. I'm not sure yet if i'll keep the penis or not. I was just trolling a bit there. But if you like it, tell me.

It was a sh!t ton of work to do that, but the settings menu and the main menu are now mostly working! In the main menu only "new game" and "quit" work so far. The closing of the settings menu is still buggy. Working on fixing it!

The animations are all work in progress.

I've modeled and textured a modular ramp today. All by hand in Blender and Substance Painter. I'm using it for the docks. The Durendares transported horses and wares up and down to the docks.

I've worked on the criollo definitivo model. It will be the base for the ingame horses. I have to refine it a bit, then i can reduce the polygon count and texture it.

I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!

New features:

- Audio settings menu

- Simple day-night-cycle

Fixed problems:

- Double pause menu

- Oversized buttons

The widget of the audio settings menu works fine now, yet the settings themselves not. Working on it!