Game
Project Atral: The Riddle of Durendare

6 months ago

I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.




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I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.

TORUN - the first stallion in the project! Now Rabica's not alone on the island anymore. His textures are work in progress, but i still wanted to see them in the engine before deciding how to enhance them. Torun is currently not playable.

Despite horrible neck pain, i'm working on the foal model, which is supposed to be in the herd of horses on the island.

I have reworked the foal model in Blender. It looks way better now. I only need to model the mouth, teeth and eyes now.

New contents:

- Stairs to the cottages

- Wooden pillars for the cottages

- Door numbers

- Mini Map frame has a higher resolution now

Fixed problems:

- Newly placed trees are no longer standing rotated. Thanks to @KingCobra1998 for the help!

Placed a lot more trees and bushes. Placed the tiny hermit hut on Dan's Dot. Worked on the vegetation performance. Next up: texture performance (decreasing resolution, decal ivy instead of texture ivy on the stables and riding hall).

A few behind the scenes pictures for you, if you're curious.

The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.

It was a sh!t ton of work to do that, but the settings menu and the main menu are now mostly working! In the main menu only "new game" and "quit" work so far. The closing of the settings menu is still buggy. Working on fixing it!

I've modeled and textured a modular ramp today. All by hand in Blender and Substance Painter. I'm using it for the docks. The Durendares transported horses and wares up and down to the docks.