Next up
Placed a lot more trees and bushes. Placed the tiny hermit hut on Dan's Dot. Worked on the vegetation performance. Next up: texture performance (decreasing resolution, decal ivy instead of texture ivy on the stables and riding hall).
The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.
I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.
A few behind the scenes pictures for you, if you're curious.
I've modeled and textured a modular ramp today. All by hand in Blender and Substance Painter. I'm using it for the docks. The Durendares transported horses and wares up and down to the docks.
I have reworked the foal model in Blender. It looks way better now. I only need to model the mouth, teeth and eyes now.
TORUN - the first stallion in the project! Now Rabica's not alone on the island anymore. His textures are work in progress, but i still wanted to see them in the engine before deciding how to enhance them. Torun is currently not playable.
I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.
Very quick fix before my development pause. The credits are now fully accessible by the main menu screen and you can close them with the button too.
The unsolvable problem in the settings menu caused me to rework it. It's now only accessible by the pause menu. The settings menu got only slightly reworked. The "back" button is bigger and i had to put in a background.












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