Game
Project Atral: The Riddle of Durendare

11 months ago

I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!




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I've worked on the criollo definitivo model. It will be the base for the ingame horses. I have to refine it a bit, then i can reduce the polygon count and texture it.

The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.

I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.

I have reworked the foal model in Blender. It looks way better now. I only need to model the mouth, teeth and eyes now.

Despite horrible neck pain, i'm working on the foal model, which is supposed to be in the herd of horses on the island.

New features:

- Audio settings menu

- Simple day-night-cycle

Fixed problems:

- Double pause menu

- Oversized buttons

The widget of the audio settings menu works fine now, yet the settings themselves not. Working on it!

A few behind the scenes pictures for you, if you're curious.

I've made a horse statue: "founding stallion" of Stud Durendare. I'm not sure yet if i'll keep the penis or not. I was just trolling a bit there. But if you like it, tell me.

Very quick fix before my development pause. The credits are now fully accessible by the main menu screen and you can close them with the button too.

I've added some interior to the stables. Everything of the stables and inside is modeled by myself.