Game
Project Atral: The Riddle of Durendare

7 months ago

I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!




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It was a sh!t ton of work to do that, but the settings menu and the main menu are now mostly working! In the main menu only "new game" and "quit" work so far. The closing of the settings menu is still buggy. Working on fixing it!

I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.

I've worked on the criollo definitivo model. It will be the base for the ingame horses. I have to refine it a bit, then i can reduce the polygon count and texture it.

Despite horrible neck pain, i'm working on the foal model, which is supposed to be in the herd of horses on the island.

TORUN - the first stallion in the project! Now Rabica's not alone on the island anymore. His textures are work in progress, but i still wanted to see them in the engine before deciding how to enhance them. Torun is currently not playable.

The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.

New features:

- Audio settings menu

- Simple day-night-cycle

Fixed problems:

- Double pause menu

- Oversized buttons

The widget of the audio settings menu works fine now, yet the settings themselves not. Working on it!

Part 2!

New contents:

- Floor texture for the insides of the cottages

- Game banner when starting up the project

I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.

Placed a lot more trees and bushes. Placed the tiny hermit hut on Dan's Dot. Worked on the vegetation performance. Next up: texture performance (decreasing resolution, decal ivy instead of texture ivy on the stables and riding hall).