Game
Project Atral: The Riddle of Durendare

6 months ago

I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!




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I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.

The unsolvable problem in the settings menu caused me to rework it. It's now only accessible by the pause menu. The settings menu got only slightly reworked. The "back" button is bigger and i had to put in a background.

I've added some interior to the stables. Everything of the stables and inside is modeled by myself.

The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.

I've worked on the criollo definitivo model. It will be the base for the ingame horses. I have to refine it a bit, then i can reduce the polygon count and texture it.

Very quick fix before my development pause. The credits are now fully accessible by the main menu screen and you can close them with the button too.

TORUN - the first stallion in the project! Now Rabica's not alone on the island anymore. His textures are work in progress, but i still wanted to see them in the engine before deciding how to enhance them. Torun is currently not playable.

A few behind the scenes pictures for you, if you're curious.

I've modeled and textured a modular ramp today. All by hand in Blender and Substance Painter. I'm using it for the docks. The Durendares transported horses and wares up and down to the docks.

Despite horrible neck pain, i'm working on the foal model, which is supposed to be in the herd of horses on the island.