Next up
I've worked on the criollo definitivo model. It will be the base for the ingame horses. I have to refine it a bit, then i can reduce the polygon count and texture it.
I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!
I have reworked the foal model in Blender. It looks way better now. I only need to model the mouth, teeth and eyes now.
The unsolvable problem in the settings menu caused me to rework it. It's now only accessible by the pause menu. The settings menu got only slightly reworked. The "back" button is bigger and i had to put in a background.
The animations are all work in progress.
Despite horrible neck pain, i'm working on the foal model, which is supposed to be in the herd of horses on the island.
Part 2!
New contents:
- Floor texture for the insides of the cottages
- Game banner when starting up the project
A few behind the scenes pictures for you, if you're curious.
I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.
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