Game
Project Atral: The Riddle of Durendare
1 month ago

I have started to animate Mikhal (for now only 3 animations) and worked a bit more on the gameplay. The plot is being connected with collectibles. Each collectible wakes a memory of Mikhals past.




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Despite horrible neck pain, i'm working on the foal model, which is supposed to be in the herd of horses on the island.

A few behind the scenes pictures for you, if you're curious.

I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.

Part 2!

New contents:

- Floor texture for the insides of the cottages

- Game banner when starting up the project

I've made a horse statue: "founding stallion" of Stud Durendare. I'm not sure yet if i'll keep the penis or not. I was just trolling a bit there. But if you like it, tell me.

I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!

The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.

New contents:

- Stairs to the cottages

- Wooden pillars for the cottages

- Door numbers

- Mini Map frame has a higher resolution now

Fixed problems:

- Newly placed trees are no longer standing rotated. Thanks to @KingCobra1998 for the help!

Placed a lot more trees and bushes. Placed the tiny hermit hut on Dan's Dot. Worked on the vegetation performance. Next up: texture performance (decreasing resolution, decal ivy instead of texture ivy on the stables and riding hall).

I've worked on the criollo definitivo model. It will be the base for the ingame horses. I have to refine it a bit, then i can reduce the polygon count and texture it.