Game
Project Atral: The Riddle of Durendare
1 year ago

I have started to animate Mikhal (for now only 3 animations) and worked a bit more on the gameplay. The plot is being connected with collectibles. Each collectible wakes a memory of Mikhals past.




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TORUN - the first stallion in the project! Now Rabica's not alone on the island anymore. His textures are work in progress, but i still wanted to see them in the engine before deciding how to enhance them. Torun is currently not playable.

I've worked on the criollo definitivo model. It will be the base for the ingame horses. I have to refine it a bit, then i can reduce the polygon count and texture it.

The unsolvable problem in the settings menu caused me to rework it. It's now only accessible by the pause menu. The settings menu got only slightly reworked. The "back" button is bigger and i had to put in a background.

Despite horrible neck pain, i'm working on the foal model, which is supposed to be in the herd of horses on the island.

Very quick fix before my development pause. The credits are now fully accessible by the main menu screen and you can close them with the button too.

I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.

It was a sh!t ton of work to do that, but the settings menu and the main menu are now mostly working! In the main menu only "new game" and "quit" work so far. The closing of the settings menu is still buggy. Working on fixing it!

I've modeled and textured a modular ramp today. All by hand in Blender and Substance Painter. I'm using it for the docks. The Durendares transported horses and wares up and down to the docks.

New features:

- Audio settings menu

- Simple day-night-cycle

Fixed problems:

- Double pause menu

- Oversized buttons

The widget of the audio settings menu works fine now, yet the settings themselves not. Working on it!

I have reworked the foal model in Blender. It looks way better now. I only need to model the mouth, teeth and eyes now.