Game
Project Atral: The Riddle of Durendare
6 months ago

I have started to animate Mikhal (for now only 3 animations) and worked a bit more on the gameplay. The plot is being connected with collectibles. Each collectible wakes a memory of Mikhals past.




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The unsolvable problem in the settings menu caused me to rework it. It's now only accessible by the pause menu. The settings menu got only slightly reworked. The "back" button is bigger and i had to put in a background.

A few behind the scenes pictures for you, if you're curious.

The animations are all work in progress.

I've worked on the criollo definitivo model. It will be the base for the ingame horses. I have to refine it a bit, then i can reduce the polygon count and texture it.

New features:

- Audio settings menu

- Simple day-night-cycle

Fixed problems:

- Double pause menu

- Oversized buttons

The widget of the audio settings menu works fine now, yet the settings themselves not. Working on it!

Very quick fix before my development pause. The credits are now fully accessible by the main menu screen and you can close them with the button too.

I have reworked the foal model in Blender. It looks way better now. I only need to model the mouth, teeth and eyes now.

TORUN - the first stallion in the project! Now Rabica's not alone on the island anymore. His textures are work in progress, but i still wanted to see them in the engine before deciding how to enhance them. Torun is currently not playable.

I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.

I've modeled and textured a modular ramp today. All by hand in Blender and Substance Painter. I'm using it for the docks. The Durendares transported horses and wares up and down to the docks.