
Next up
(Forgot to post this here lol) Gonna love seeing your reactions to how the Shadow Man is going to be animated in Hidden Spirits ;)
New Neighbor model is replacing the HN1 style setting, and due to popular demand, it's going to be the default setting in the next update!
Implemented fully procedural walking animations for the Aranea Membri (looks a little wonky in certain spots, but they won't be running nearly as fast as I'm dragging it here so it'll look fine in-game)
Trophies are now implemented :)
Predator/prey AI concept
1/2
Decided to see what random events would look/sound like in level 0. What do you guys think? (the event shown here are sounds of a room full of people coming from no where)
The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo
2/2
Decided to see what random events would look/sound like in level 0. What do you guys think? (the event shown here is one where the humming just stops altogether for a random period of time)
Chapter 1 has been getting a bit of a makeover lately! Credit to @TheCrowinator
and @Jack-n-Coke
for the remodel of the first floor
WIP











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