6 years ago

3D Art Challenge 02

Announcement this Sunday, 4/19(?). You still have time to give me your ideas for a theme!




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Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.

After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.

Ukiyoe style experiment...

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Okay, I mean it this time; I'm gonna see this one through...

Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.

I'm sure she doesn't mean any harm...

I made a fun furniture trap in #Blender inspired by Bandit Trap! What do you think?

Voidstone now includes highly advanced QoL features, like a pause menu!