4 years ago

A quick pose after baking normal maps. This character is around 30k tris. Also, the first time that I've ever modeled toes 🤷‍♂️

#3dart #lowpoly #realtime #fighter




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Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.

After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.

Working on the mech selection in the main menu. One of these will be in the final game.

Your fellow Jolters are still hard at work making GREAT #GameJoltColors25 art!

There's still time for YOU to be part of it. Check your quest log to get started.

All artists are tagged below! 🔽

Okay, I mean it this time; I'm gonna see this one through...

Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh

@NEOWIZ_QUEST 's NARRATIVE JAM has begun!

Create an original narrative / story game in 10 days for a chance to win cash! 

Join the game jam: https://bit.ly/GameDevCommunity

Start Narrative Jam-inspired quests: https://bit.ly/narrativejamquests

#gjbroadcast

I'm sure she doesn't mean any harm...

I hope you guessed Ham Sandwich.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.