4 years ago

A quick pose after baking normal maps. This character is around 30k tris. Also, the first time that I've ever modeled toes 🤷‍♂️

#3dart #lowpoly #realtime #fighter




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After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.

Ukiyoe style experiment...

Voidstone now includes highly advanced QoL features, like a pause menu!

Yippee, wahoo, yaheeeee!

Little something I put together in Blender and Krita for #Mar10 Day, 2026.

Working on the mech selection in the main menu. One of these will be in the final game.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Okay, I mean it this time; I'm gonna see this one through...

Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh

I'm sure she doesn't mean any harm...

Some renders I made a while ago.

Goodnight!

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.