Next up
Working on a new color scheme..adding some finishing touches to the textures.
Targeting completed on interactables. Now to test on some enemies :)
Basic character design. More armor will be added as the story progresses...
Simple splash screen...
Weapon Play Test..
Found this in the archive. ZELDA style targeting in Unreal Engine.
Added a new health bar. Color and opacity will be the same as the player body color.
The Warrior was re-designed.
Like, share, tell me what you think.
Sample start screen..
The Player weapon is located behind a door, which requires Three Keys to unlock. The player must solve this puzzle to obtain one of the Keys. Before the puzzle can be solved, it must be activated.











0 comments