Next up
Updated version, will stick with this one for now..
Targeting play test on some enemy characters.
Working on a new color scheme..adding some finishing touches to the textures.
Basic character design. More armor will be added as the story progresses...
Found this in the archive. ZELDA style targeting in Unreal Engine.
The Warrior was re-designed.
Like, share, tell me what you think.
Weapon Play Test..
Intro Video..I think the end of the sequence needs some tweaking.
Once you solve the puzzle and collect ALL keys, you can proceed through the last locked door and equip your weapon.
The Player weapon is located behind a door, which requires Three Keys to unlock. The player must solve this puzzle to obtain one of the Keys. Before the puzzle can be solved, it must be activated.











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