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Found this in the archive. ZELDA style targeting in Unreal Engine.
Simple splash screen...
Sample start screen..
Targeting completed on interactables. Now to test on some enemies :)
Intro Video..I think the end of the sequence needs some tweaking.
Basic character design. More armor will be added as the story progresses...
Updated version, will stick with this one for now..
Added a new health bar. Color and opacity will be the same as the player body color.
Once you solve the puzzle and collect ALL keys, you can proceed through the last locked door and equip your weapon.
The Hero..
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