Next up
Targeting completed on interactables. Now to test on some enemies :)
Basic character design. More armor will be added as the story progresses...
Simple splash screen...
Found this in the archive. ZELDA style targeting in Unreal Engine.
Once you solve the puzzle and collect ALL keys, you can proceed through the last locked door and equip your weapon.
Sample start screen..
Targeting play test on some enemy characters.
Updated version, will stick with this one for now..
The Player weapon is located behind a door, which requires Three Keys to unlock. The player must solve this puzzle to obtain one of the Keys. Before the puzzle can be solved, it must be activated.
LOOK WHAT I'VE FOUND, is this the Master's Sword?
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