Next up
Targeting completed on interactables. Now to test on some enemies :)
Updated version, will stick with this one for now..
The Warrior was re-designed.
Like, share, tell me what you think.
Found this in the archive. ZELDA style targeting in Unreal Engine.
Added a new health bar. Color and opacity will be the same as the player body color.
Simple splash screen...
The Player weapon is located behind a door, which requires Three Keys to unlock. The player must solve this puzzle to obtain one of the Keys. Before the puzzle can be solved, it must be activated.
Targeting play test on some enemy characters.
Sample start screen..
LOOK WHAT I'VE FOUND, is this the Master's Sword?
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