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Targeting play test on some enemy characters.
Intro Video..I think the end of the sequence needs some tweaking.
Updated version, will stick with this one for now..
Simple splash screen...
Found this in the archive. ZELDA style targeting in Unreal Engine.
The Player weapon is located behind a door, which requires Three Keys to unlock. The player must solve this puzzle to obtain one of the Keys. Before the puzzle can be solved, it must be activated.
Ok, first level gameplay demo completed. Will focus a little more on video production, but this is the best I can do for now. Please share, any and all feedback will be appreciated.
Once you solve the puzzle and collect ALL keys, you can proceed through the last locked door and equip your weapon.
The Hero..
Added a new health bar. Color and opacity will be the same as the player body color.











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