Next up
Targeting play test on some enemy characters.
Added a new health bar. Color and opacity will be the same as the player body color.
Basic character design. More armor will be added as the story progresses...
Once you solve the puzzle and collect ALL keys, you can proceed through the last locked door and equip your weapon.
Simple splash screen...
Updated version, will stick with this one for now..
Working on a new color scheme..adding some finishing touches to the textures.
LOOK WHAT I'VE FOUND, is this the Master's Sword?
Found this in the archive. ZELDA style targeting in Unreal Engine.
The Hero..











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