Next up
Found this in the archive. ZELDA style targeting in Unreal Engine.
Added a new health bar. Color and opacity will be the same as the player body color.
Sample start screen..
Intro Video..I think the end of the sequence needs some tweaking.
Targeting completed on interactables. Now to test on some enemies :)
Basic character design. More armor will be added as the story progresses...
Updated version, will stick with this one for now..
Weapon Play Test..
Simple splash screen...
Once you solve the puzzle and collect ALL keys, you can proceed through the last locked door and equip your weapon.
0 comments