Next up
Sample start screen..
Added a new health bar. Color and opacity will be the same as the player body color.
Targeting completed on interactables. Now to test on some enemies :)
Found this in the archive. ZELDA style targeting in Unreal Engine.
The Warrior was re-designed.
Like, share, tell me what you think.
The Hero..
LOOK WHAT I'VE FOUND, is this the Master's Sword?
Working on a new color scheme..adding some finishing touches to the textures.
Intro Video..I think the end of the sequence needs some tweaking.
Once you solve the puzzle and collect ALL keys, you can proceed through the last locked door and equip your weapon.
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