Next up
Ok, first level gameplay demo completed. Will focus a little more on video production, but this is the best I can do for now. Please share, any and all feedback will be appreciated.
Weapon Play Test..
The Player weapon is located behind a door, which requires Three Keys to unlock. The player must solve this puzzle to obtain one of the Keys. Before the puzzle can be solved, it must be activated.
Targeting completed on interactables. Now to test on some enemies :)
Found this in the archive. ZELDA style targeting in Unreal Engine.
Targeting play test on some enemy characters.
Simple splash screen...
Once you solve the puzzle and collect ALL keys, you can proceed through the last locked door and equip your weapon.
Sample start screen..
Added a new health bar. Color and opacity will be the same as the player body color.











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