Game
Fragment

3 years ago

Basic character design. More armor will be added as the story progresses...




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Targeting completed on interactables. Now to test on some enemies :)

Weapon Play Test..

Added a new health bar. Color and opacity will be the same as the player body color.

Once you solve the puzzle and collect ALL keys, you can proceed through the last locked door and equip your weapon.

Simple splash screen...

Targeting play test on some enemy characters.

The Player weapon is located behind a door, which requires Three Keys to unlock. The player must solve this puzzle to obtain one of the Keys. Before the puzzle can be solved, it must be activated.

Intro Video..I think the end of the sequence needs some tweaking.

Ok, first level gameplay demo completed. Will focus a little more on video production, but this is the best I can do for now. Please share, any and all feedback will be appreciated.

Found this in the archive. ZELDA style targeting in Unreal Engine.