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Intro Video..I think the end of the sequence needs some tweaking.
Targeting play test on some enemy characters.
Ok, first level gameplay demo completed. Will focus a little more on video production, but this is the best I can do for now. Please share, any and all feedback will be appreciated.
Updated version, will stick with this one for now..
Added a new health bar. Color and opacity will be the same as the player body color.
LOOK WHAT I'VE FOUND, is this the Master's Sword?
Working on a new color scheme..adding some finishing touches to the textures.
Once you solve the puzzle and collect ALL keys, you can proceed through the last locked door and equip your weapon.
Targeting completed on interactables. Now to test on some enemies :)
Found this in the archive. ZELDA style targeting in Unreal Engine.
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