
Next up
The Warrior was re-designed.
Like, share, tell me what you think.
Targeting completed on interactables. Now to test on some enemies :)
Added a new health bar. Color and opacity will be the same as the player body color.
Intro Video..I think the end of the sequence needs some tweaking.
Found this in the archive. ZELDA style targeting in Unreal Engine.
LOOK WHAT I'VE FOUND, is this the Master's Sword?
Basic character design. More armor will be added as the story progresses...
Simple splash screen...
The Player weapon is located behind a door, which requires Three Keys to unlock. The player must solve this puzzle to obtain one of the Keys. Before the puzzle can be solved, it must be activated.
Ok, first level gameplay demo completed. Will focus a little more on video production, but this is the best I can do for now. Please share, any and all feedback will be appreciated.
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