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Fragment
2 years ago

Targeting play test on some enemy characters.




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Weapon Play Test..

Once you solve the puzzle and collect ALL keys, you can proceed through the last locked door and equip your weapon.

Added a new health bar. Color and opacity will be the same as the player body color.

Targeting completed on interactables. Now to test on some enemies :)

LOOK WHAT I'VE FOUND, is this the Master's Sword?

Ok, first level gameplay demo completed. Will focus a little more on video production, but this is the best I can do for now. Please share, any and all feedback will be appreciated.

Working on a new color scheme..adding some finishing touches to the textures.

Sample start screen..

Updated version, will stick with this one for now..

Found this in the archive. ZELDA style targeting in Unreal Engine.