Survival Mode
A new vehicle will spawn every 30 seconds
Mountain side will be closed
Pier's parkour section will be removed
Health pickups will respawn after 2 minutes instead of 30 seconds
Additions
Added Screen Mode Option (Windowed, Fullscreen & Borderless)
Added World Map Keybind
Added invisible walls to houses to prevent players from getting trapped behind the walls
Added a proper loading screen
Changes
Damage System Overhaul
Head On Collision - Highest Damage
Front Collision (While Player is Idle) - High Damage
Rear Collision - Medium Damage
Side Collision - Medium/Low Damage
Rear Collision (While Player is Moving) - Very Low Damage
Air Control Overhaul
Pitch - Left Shift & Left Ctrl
Roll - A & D (Steering)
Yaw - Spacebar + A & D (Handbrake and Steering)
Fixes
Fixed an issue where vehicles would spawn/teleport on top of each other
Fixed an issue where player's vehicle would start spinning in circles after exploding
Fixed improper tire marks on dirt/grass (again)
Fixed an issue where ai would get teleported out of bounds
Optimization
Replaced Nav invokers with a fully dynamic navigation (Prevents stutters and massive fps drop when going fast)
Merged Roads (Reduces GPU Load)
Instanced static meshes - Trailers, fences etc are only rendered once and then duplicated to other areas (Reduces GPU Load)
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