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True Human Tribulation II: Skirmish
4 months ago

After 7 months and 26 days, I finally finished a game for the first time.


Thank you to everyone who decided to stick around for so long. I don't know what exactly is gonna happen in the future, but I still feel hopeful none the less.

I find it kind of funny how I spent that much time on a game that takes like 10 minutes to beat. I guess that's how game development it sometimes.

I also posted an edited video that talks about the my inspirations prior to starting the True Human Tribulation series, so you could see that if you're interested.

I'll probably go take a well deserved break. Then I'll go back to making smaller projects in build up towards a possible True Human Tribulation III.

If you want to keep track of my future endeavors, or wish to see more media related to the series, I suggest that you join the official discord server. Please note that the series is still in it's infancy, with there barely being any content at the moment. If you have any questions, I'll be happy to answer them the best I can.

I'll see you guys later.



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For the past 69 days, I've been working on a new game. This is what I've got done in that amount of time. I'm planning for it to be a small wave-based fighter, where you have to survive against multiple waves of enemies. #tld_skirmish #prealpha

Beta 0.1.3 - Changelog

Added a sub-menu to the pause menu that displays the controls. Replaced musket inaccuracy, and implemented exhaustion.

Check out the full devlog for more info: https://lorenarc.itch.io/tld-lorenzo/devlog/696796/beta-013-chan…

Check out this sick clip I just hit. (And the new enemy, but who cares.)

Last week at LVL UP EXPO, we celebrated great games made by Jolters including Baldi's Basics Plus by @BasicallyGames !

Buy it on Game Jolt: https://gamejolt.com/games/baldis-basics-plus/481026

Thanks to Razer for providing the laptops and peripherals!

I've implemented the basic gameplay loop. It seems to work like a charm. Now all that's left is to implement one more thing, and game would finally reach the alpha stages. If you've been following the series and my work, you can guess what that is.

Last week at LVL UP EXPO, Game Jolt celebrated great games made by Jolters including The Bunny Graveyard by @ElPichon !

Learn about the game: https://gamejolt.com/games/thebunnygraveyard/651214

Thanks to Razer for providing the laptops and peripherals!

Okay so I have been on that grind these past few days. I just revamped the title screen, and main menu. I think I'm finally out of mid development hell since things have been speeding up a lot lately. The game should be released by the end of next month.

Implemented a new Enemy and Sub-Weapon. Adding a little more mechanical variety to my game.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Implemented Sub-Weapons and Morale. Which are both recurring mechanics in the True Human Tribulation series.