In the context of this game in particular, Sub-Weapons act as an extension to the player's core moveset. Providing them with two special action commands that each cost morale to use.
With the addition of these two features, all the core mechanics have been complete, and the game is now in the Alpha stages. I will be focusing on adding more Sub-Weapons, enemy types, and waves.
If you want full context for what game I'm trying to make, I suggest that you watch this video I've recently uploaded: https://youtu.be/MDZ3udvGsEI
Along with that, if you wish to actively keep track of the game's progress, the project is open-source and hosted on GitHub if you wish to check it out.
https://github.com/ProarchwasTaken/tld_skirmish
Another way of tracking the game is by joining the discord server as well. Through the use of web-hooks an automatic message is sent every time a commit as been pushed to the GitHub repo.
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