Loading...
2
8 months ago

Implemented Sub-Weapons and Morale. Which are both recurring mechanics in the True Human Tribulation series.


In the context of this game in particular, Sub-Weapons act as an extension to the player's core moveset. Providing them with two special action commands that each cost morale to use.

With the addition of these two features, all the core mechanics have been complete, and the game is now in the Alpha stages. I will be focusing on adding more Sub-Weapons, enemy types, and waves.


If you want full context for what game I'm trying to make, I suggest that you watch this video I've recently uploaded: https://youtu.be/MDZ3udvGsEI

Along with that, if you wish to actively keep track of the game's progress, the project is open-source and hosted on GitHub if you wish to check it out.

https://github.com/ProarchwasTaken/tld_skirmish

Another way of tracking the game is by joining the discord server as well. Through the use of web-hooks an automatic message is sent every time a commit as been pushed to the GitHub repo.

https://discord.gg/MB75uMs9De



0 comments

Loading...

Next up

Beta 0.1.3 - Changelog

Added a sub-menu to the pause menu that displays the controls. Replaced musket inaccuracy, and implemented exhaustion.

Check out the full devlog for more info: https://lorenarc.itch.io/tld-lorenzo/devlog/696796/beta-013-chan…

Made this neat little pixel art. It took me over an afternoon and it's not the best, but I'm still satisfied on how it turned out. I made it while using a limited color palette if that matters.

After 7 months and 26 days, I finally finished a game for the first time.

We've updated the trending section of the Game Jolt Shop! http://gamejolt.com/#shop

Snag a new avatar frame and a sticker pack or two!

Remember, every purchase supports our creators and our community!

Support creators, shop on Game Jolt! #broadcast

Check out this sick clip I just hit. (And the new enemy, but who cares.)

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I've implemented the basic gameplay loop. It seems to work like a charm. Now all that's left is to implement one more thing, and game would finally reach the alpha stages. If you've been following the series and my work, you can guess what that is.

Implemented a new Enemy and Sub-Weapon. Adding a little more mechanical variety to my game.

@LUKELCS is a Jolter to Watch and an aspiring developer, artist, composer, and comedian! Follow @LUKELCS before the quest ends on April 22 and you'll get Coins!

For the past 69 days, I've been working on a new game. This is what I've got done in that amount of time. I'm planning for it to be a small wave-based fighter, where you have to survive against multiple waves of enemies. #tld_skirmish #prealpha