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2
6 months ago

Implemented Sub-Weapons and Morale. Which are both recurring mechanics in the True Human Tribulation series.


In the context of this game in particular, Sub-Weapons act as an extension to the player's core moveset. Providing them with two special action commands that each cost morale to use.

With the addition of these two features, all the core mechanics have been complete, and the game is now in the Alpha stages. I will be focusing on adding more Sub-Weapons, enemy types, and waves.


If you want full context for what game I'm trying to make, I suggest that you watch this video I've recently uploaded: https://youtu.be/MDZ3udvGsEI

Along with that, if you wish to actively keep track of the game's progress, the project is open-source and hosted on GitHub if you wish to check it out.

https://github.com/ProarchwasTaken/tld_skirmish

Another way of tracking the game is by joining the discord server as well. Through the use of web-hooks an automatic message is sent every time a commit as been pushed to the GitHub repo.

https://discord.gg/MB75uMs9De



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After 7 months and 26 days, I finally finished a game for the first time.

I've implemented the basic gameplay loop. It seems to work like a charm. Now all that's left is to implement one more thing, and game would finally reach the alpha stages. If you've been following the series and my work, you can guess what that is.

Okay so I have been on that grind these past few days. I just revamped the title screen, and main menu. I think I'm finally out of mid development hell since things have been speeding up a lot lately. The game should be released by the end of next month.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Made the thumbnail for my game through the use of blender. Not gonna lie, this has to be the best piece of art I've ever made in my life. Feel free to screenshot.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Beta 0.1.3 - Changelog

Added a sub-menu to the pause menu that displays the controls. Replaced musket inaccuracy, and implemented exhaustion.

Check out the full devlog for more info: https://lorenarc.itch.io/tld-lorenzo/devlog/696796/beta-013-chan…

I reworked the pause screen and implemented a radar to my game. I really like what I did here especially with the pause screen as I made the black bars slide in using linear interpolation.

Unfortunately the 16 FPS gif doesn't do it justice though...

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Check out this sick clip I just hit. (And the new enemy, but who cares.)