1 year ago

I finished the 2nd stage for my game. I intend for the game to randomly select one upon starting a new run.

How I usually make these is by using Aseprite for the sprite work, and GIMP to put everything together. An interesting way to do things right?




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Just finished what would be the Overworld/Field theme for my game. Here, have a listen.

Some more official artwork for Remedy.

Finally got around to implementing Sub-Weapons.

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

Finally implemented Companion AI, and the first enemy to the game.

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

I just began work onto implementing Companions into combat, along with other quality of life changes.

First official artwork for the protagonist of Remedy #Remedy #indiedev #indiegame #artwork

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

Made it so items could now be used in combat. It could be done through a command menu you can open by pressing LSHIFT or SELECT.