Game
Five Rounds at Freddy's
3 months ago

Alpha 0: Run My EXE File! (controls below)

It's looks really rough still, but pretty much all of the gameplay is here (rounds and supers are still missing)

Let me know what you think / if you find any bugs!


Controls:

P1: WASD for movement, RTFGY for attacks.

P2: Arrow keys for movement, KL,.; for attacks.

Controllers: dpad, face buttons, and r1

Press Escape or Start to close the game.

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Each direction (neutral and diagonals included) gives a different attack.

Hold back to block.

Press R and F OR K and , OR square and X to grab.

Press R OR K OR square at the right time to escape.

Y ; and r1 press all buttons simultaneously. If you are blocking / getting hurt, this will spend the purple Agony Gauge. Otherwise, it will spend the Power Gauge at the bottom of the screen.

Try different quarter circle motions to get different specials.

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Notes:

No sounds and the models are still unfinished. The stage is blank.

Most bugs seem to come from sidestepping (up or down with Y ; and r1)



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I return with sidestepping! And a bunch of technical stuff i cant really show!! Also his model is still old so ignore that!!!

I tried to keep up the effect of the game being 2d by limiting the amount of frames "drawn" when sidestepping.

What do you think?

Slightly older gameplay showing hitboxes and meters

Music and New Version

Rounds! Timer! Settings! Coming soon. But for now, you can listen to Bonnie's theme at the top of the game page.

I'm going to start animating and locking stuff in soon, so comments/questions/concerns/ideas are greatly appreciated!

Bonnie's movement animations. The sidestep away from camera has the newest version of the shader.

VERSION 0.0.1 IS OUT!!!

also REMEMBER TO TELL ME WHAT YOU THINK IF YOU PLAY IT!!! I'M GOING TO LOCK IN THE MOVESET SOON SO I NEED TO KNOW IF THERES ANYTHING WRONG

Patch notes are in the article

Here's an early version of the UI and a new logo. The blue chunks in the top corners are where the character icons will go.

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Controller symbols! Only playstation is done right now.

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Behold! You can win and lose now! It's weird to see the game actually coming together. The main things left to do are animations, a handful of simple moves, and effects (like shadows)

GRAPHICS!!!

(ignore the old character model)

Fake perspective and layers! The models are distorted to make them appear like pre-made renders or drawings. The gameplay video posted right after this shows how it used to look.

Effects and grabs!

When you block incorrectly, a warning sign will appear above your head telling you where you should have blocked.

I have survived the gauntlet of bugs and mechanics and can now work on making the game pretty! Still no sound though.