Important Note for alpha playing.
The first few alphas are more for making sure certain game systems work and not focusing on art/animations or level design. So won't be a lot of enemies or explorable rooms in the first two alphas. After Alpha two we will start adding some explorable content in game.
Graphic settings note - VSync is turned on by default to prevent using more GPU/CPU than needed, but there is not a graphics setting option to toggle it on or off yet shown in a UI. That is in Alpha two.
We need to make sure we got the game mechanics down first, so we can make sure the level design ideas we have works properly before making a build with them.
For alpha one I am focusing on testing:
1. Input device support - Key thing is we noticed certain controllers do not handle hold time well.
Example holding jump button in mid-air to start the glide ability is delayed on some third-party console controllers when plugged into PC.
2. Movement feel - Make sure movement feels good early on for speed, jump height, double jump height, and gliding.
3. Room loading/deloading - Make sure the room system that controls when rooms need loaded in is fast and doesn't cause lag on any device. Alpha will have a major improvement already planned on compared to Alpha one.
4. UI UX - Make sure the UI properly scales up or down to the user's game window size. Please note we have not added in all the UI art so, some buttons and UI elements in the main menu don't work yet or have art for them
5. We only have a simple graphics setting for choosing the game screen mode like window, full screen or max window for now. Alpha two will have more graphics settings and audio settings.
6. Testing out save/loading files from the very start of alpha one. We are not planning on doing any encryption for the save files yet, to let players have fun messing with their inventory/game settings, but later when we do achievements on Steam, we will have to encrypt the save files.
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