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Active tasks I'm working on: 1. Camera behaviour corrections 2. Polising UI 3. Main character's active ragdoll 4. Foliage improvements at 1 and 2 locations 5. Adding some context-based animations for main character
Experimental mini-game Game based on very scalable SOLID architecture with my realization some sort of DI and interface-based event system. Targeted for Android platform (URP). Models and textures (exclude character) were taken from UA store.
I'm continuing to improve character movement animations. Animations and their settings have been updated, and a foot position correction system has been added using inverse kinematics. I'm still not happy with the result.
New character animations with new controller system at 100% speed
Added details to main character's look
Sound effects, camera shake, some camrea movement tuning and changes - Work in Progress
Work In Progress yet. Changed some movement animations and some character behaviour in binding with camera.
A pair of pieces of art describe Neamee's game world
I've reworked the control system. I just need to dig up some animations for sideways movement; I've just put in some placeholder ones for now.
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