Next up
Some art
Main character design changed.
Next iteration of Main menu design Added some VFX and animations
First iteration in loading screen design
Experimental mini-game Game based on very scalable SOLID architecture with my realization some sort of DI and interface-based event system. Targeted for Android platform (URP). Models and textures (exclude character) were taken from UA store.
Active tasks I'm working on: 1. Camera behaviour corrections 2. Polising UI 3. Main character's active ragdoll 4. Foliage improvements at 1 and 2 locations 5. Adding some context-based animations for main character
New gameplay design for mobiles.
Visual representation of active suit amplifiers.
Added details to main character's look
Continuing adding new mechanics, fixing bugs and polishing first two locations - for demo.
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