Next up
Visual representation of active suit amplifiers.
Continuing adding new mechanics, fixing bugs and polishing first two locations - for demo.
Sound effects, camera shake, some camrea movement tuning and changes - Work in Progress
Some lite tuning (camera, movements, location) and core-features: 1. contact damage system and obtacles - thorns, poison geyzers with post effects 2. "Magic vision" - temporary highlights an interactable objects 3. health and mana restoration pools
Active tasks I'm working on: 1. Camera behaviour corrections 2. Polising UI 3. Main character's active ragdoll 4. Foliage improvements at 1 and 2 locations 5. Adding some context-based animations for main character
Some tech info: Profiler window A "script" folder of project. More then a 1500 script files (include C# classes, enums, scriptableObjects, monobehaviours, etc, exclude .meta-files)
RPG parameters of any character in game Updated dynamically ("fallout" game style) and via distribution of upgrade points (most common style)
Level changing via portal procedure - very draft character animation
Small content update: Animated alien switch added
I've reworked the control system. I just need to dig up some animations for sideways movement; I've just put in some placeholder ones for now.










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