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Level changing via portal procedure - very draft character animation
Experimental mini-game Game based on very scalable SOLID architecture with my realization some sort of DI and interface-based event system. Targeted for Android platform (URP). Models and textures (exclude character) were taken from UA store.
Active tasks I'm working on: 1. Camera behaviour corrections 2. Polising UI 3. Main character's active ragdoll 4. Foliage improvements at 1 and 2 locations 5. Adding some context-based animations for main character
Added details to main character's look
Added some plants to the location, and a shader with wind animation for it... Is this better or is it an excessive amount of detail?
A little corrections of main character's look. Dry and wet states.
Main character design changed.
Just other version of Main music theme
RPG parameters of any character in game Updated dynamically ("fallout" game style) and via distribution of upgrade points (most common style)










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