Next up
First (intro) location heading to draft finish. Added situational cinematografic camera (for elevator descending), some decorate props etc.
Work In Progress yet. Changed some movement animations and some character behaviour in binding with camera.
Added details to main character's look
some decor improvement
Some tech info: Profiler window A "script" folder of project. More then a 1500 script files (include C# classes, enums, scriptableObjects, monobehaviours, etc, exclude .meta-files)
Just other version of Main music theme
Continuing adding new mechanics, fixing bugs and polishing first two locations - for demo.
Small content update: Animated alien switch added
Added some plants to the location, and a shader with wind animation for it... Is this better or is it an excessive amount of detail?
Experimental mini-game Game based on very scalable SOLID architecture with my realization some sort of DI and interface-based event system. Targeted for Android platform (URP). Models and textures (exclude character) were taken from UA store.










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