Next up
Level changing via portal procedure - very draft character animation
Added some plants to the location, and a shader with wind animation for it... Is this better or is it an excessive amount of detail?
A little corrections of main character's look. Dry and wet states.
New thumbnail
Visual representation of active suit amplifiers.
Just now I'm working on lightning (now location is very dark) and camera behaviour (smoother, smarter).
And more Main theme music!
Main character design changed.
Finished all the logic for interactive objects. Added a "attention-grabbing" system - with "floating" icons-hints and comments from the main character. The next thing in the plans is to polish up the camera work.
Today's results of location visual corrections. Lightmaps rebaked, content added.










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