Game
Neamee
2 years ago

At current development point I'm experimenting with my own new game architecture needed to make my games development more structured, stabled and faster.
As new architecture will be finished - Neamee project will be migtrated on it.




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First (intro) location heading to draft finish. Added situational cinematografic camera (for elevator descending), some decorate props etc.

Work In Progress yet. Changed some movement animations and some character behaviour in binding with camera.

Added details to main character's look

some decor improvement

Some tech info: Profiler window A "script" folder of project. More then a 1500 script files (include C# classes, enums, scriptableObjects, monobehaviours, etc, exclude .meta-files)

Just other version of Main music theme

Continuing adding new mechanics, fixing bugs and polishing first two locations - for demo.

Small content update: Animated alien switch added

Added some plants to the location, and a shader with wind animation for it... Is this better or is it an excessive amount of detail?

Experimental mini-game Game based on very scalable SOLID architecture with my realization some sort of DI and interface-based event system. Targeted for Android platform (URP). Models and textures (exclude character) were taken from UA store.