Game
Neamee
2 years ago

At current development point I'm experimenting with my own new game architecture needed to make my games development more structured, stabled and faster.
As new architecture will be finished - Neamee project will be migtrated on it.




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Experimental mini-game Game based on very scalable SOLID architecture with my realization some sort of DI and interface-based event system. Targeted for Android platform (URP). Models and textures (exclude character) were taken from UA store.

Little comics fills a plot episode between end of intro video (https://youtu.be/9amuEThhgec) and gameplay beginning.

Continuing adding new mechanics, fixing bugs and polishing first two locations - for demo.

I'm continuing to improve character movement animations. Animations and their settings have been updated, and a foot position correction system has been added using inverse kinematics. I'm still not happy with the result.

New character animations with new controller system at 100% speed

Work In Progress yet. Changed some movement animations and some character behaviour in binding with camera.

Small content update: Animated alien switch added

Some tech info: Profiler window A "script" folder of project. More then a 1500 script files (include C# classes, enums, scriptableObjects, monobehaviours, etc, exclude .meta-files)

Added details to main character's look

Some lite tuning (camera, movements, location) and core-features: 1. contact damage system and obtacles - thorns, poison geyzers with post effects 2. "Magic vision" - temporary highlights an interactable objects 3. health and mana restoration pools