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Work In Progress yet. Changed some movement animations and some character behaviour in binding with camera.
Today's results of location visual corrections. Lightmaps rebaked, content added.
A little corrections of main character's look. Dry and wet states.
Level changing via portal procedure - very draft character animation
Just now I'm working on lightning (now location is very dark) and camera behaviour (smoother, smarter).
And more Main theme music!
I finished my "universal game framework" and finish a tranfer of a game to it. Not all completed functional is active, but it is expected that "framework" boosts development providing more implementations and more code stability and perfomance.
Experimental mini-game Game based on very scalable SOLID architecture with my realization some sort of DI and interface-based event system. Targeted for Android platform (URP). Models and textures (exclude character) were taken from UA store.
Finished all the logic for interactive objects. Added a "attention-grabbing" system - with "floating" icons-hints and comments from the main character. The next thing in the plans is to polish up the camera work.










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