Game
Neamee
2 years ago

At current development point I'm experimenting with my own new game architecture needed to make my games development more structured, stabled and faster.
As new architecture will be finished - Neamee project will be migtrated on it.




2 comments

Loading...

Next up

Work In Progress yet. Changed some movement animations and some character behaviour in binding with camera.

New character animations with new controller system at 100% speed

Some lite tuning (camera, movements, location) and core-features: 1. contact damage system and obtacles - thorns, poison geyzers with post effects 2. "Magic vision" - temporary highlights an interactable objects 3. health and mana restoration pools

Sound effects, camera shake, some camrea movement tuning and changes - Work in Progress

Small content update: Animated alien switch added

Working on character animations with new controller system. Video was recorded at 33% of normal speed

A pair of pieces of art describe Neamee's game world

Little comics fills a plot episode between end of intro video (https://youtu.be/9amuEThhgec) and gameplay beginning.

Experimental mini-game Game based on very scalable SOLID architecture with my realization some sort of DI and interface-based event system. Targeted for Android platform (URP). Models and textures (exclude character) were taken from UA store.

I'm continuing to improve character movement animations. Animations and their settings have been updated, and a foot position correction system has been added using inverse kinematics. I'm still not happy with the result.