Game
Neamee
2 years ago

At current development point I'm experimenting with my own new game architecture needed to make my games development more structured, stabled and faster.
As new architecture will be finished - Neamee project will be migtrated on it.




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Visual representation of active suit amplifiers.

Continuing adding new mechanics, fixing bugs and polishing first two locations - for demo.

Sound effects, camera shake, some camrea movement tuning and changes - Work in Progress

Some lite tuning (camera, movements, location) and core-features: 1. contact damage system and obtacles - thorns, poison geyzers with post effects 2. "Magic vision" - temporary highlights an interactable objects 3. health and mana restoration pools

Active tasks I'm working on: 1. Camera behaviour corrections 2. Polising UI 3. Main character's active ragdoll 4. Foliage improvements at 1 and 2 locations 5. Adding some context-based animations for main character

Some tech info: Profiler window A "script" folder of project. More then a 1500 script files (include C# classes, enums, scriptableObjects, monobehaviours, etc, exclude .meta-files)

RPG parameters of any character in game Updated dynamically ("fallout" game style) and via distribution of upgrade points (most common style)

Level changing via portal procedure - very draft character animation

Small content update: Animated alien switch added

I've reworked the control system. I just need to dig up some animations for sideways movement; I've just put in some placeholder ones for now.