Game
Neamee
2 years ago

At current development point I'm experimenting with my own new game architecture needed to make my games development more structured, stabled and faster.
As new architecture will be finished - Neamee project will be migtrated on it.




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Some tech info: Profiler window A "script" folder of project. More then a 1500 script files (include C# classes, enums, scriptableObjects, monobehaviours, etc, exclude .meta-files)

RPG parameters of any character in game Updated dynamically ("fallout" game style) and via distribution of upgrade points (most common style)

I've reworked the control system. I just need to dig up some animations for sideways movement; I've just put in some placeholder ones for now.

Work In Progress yet. Changed some movement animations and some character behaviour in binding with camera.

Some lite tuning (camera, movements, location) and core-features: 1. contact damage system and obtacles - thorns, poison geyzers with post effects 2. "Magic vision" - temporary highlights an interactable objects 3. health and mana restoration pools

Sound effects, camera shake, some camrea movement tuning and changes - Work in Progress

A pair of pieces of art describe Neamee's game world

Small content update: Animated alien switch added

Little comics fills a plot episode between end of intro video (https://youtu.be/9amuEThhgec) and gameplay beginning.

Added details to main character's look