Next up
Visual representation of active suit amplifiers.
Continuing adding new mechanics, fixing bugs and polishing first two locations - for demo.
Today's results of location visual corrections. Lightmaps rebaked, content added.
Added some plants to the location, and a shader with wind animation for it... Is this better or is it an excessive amount of detail?
A little corrections of main character's look. Dry and wet states.
New thumbnail
I finished my "universal game framework" and finish a tranfer of a game to it. Not all completed functional is active, but it is expected that "framework" boosts development providing more implementations and more code stability and perfomance.
Just now I'm working on lightning (now location is very dark) and camera behaviour (smoother, smarter).
Added details to main character's look
Finished all the logic for interactive objects. Added a "attention-grabbing" system - with "floating" icons-hints and comments from the main character. The next thing in the plans is to polish up the camera work.
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