Game
Neamee
2 years ago

At current development point I'm experimenting with my own new game architecture needed to make my games development more structured, stabled and faster.
As new architecture will be finished - Neamee project will be migtrated on it.




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New character animations with new controller system at 100% speed

A pair of pieces of art describe Neamee's game world

Some tech info: Profiler window A "script" folder of project. More then a 1500 script files (include C# classes, enums, scriptableObjects, monobehaviours, etc, exclude .meta-files)

Continuing adding new mechanics, fixing bugs and polishing first two locations - for demo.

Sound effects, camera shake, some camrea movement tuning and changes - Work in Progress

New thumbnail

RPG parameters of any character in game Updated dynamically ("fallout" game style) and via distribution of upgrade points (most common style)

Work In Progress yet. Changed some movement animations and some character behaviour in binding with camera.

Active tasks I'm working on: 1. Camera behaviour corrections 2. Polising UI 3. Main character's active ragdoll 4. Foliage improvements at 1 and 2 locations 5. Adding some context-based animations for main character

Added details to main character's look