Game
Neamee
2 years ago

At current development point I'm experimenting with my own new game architecture needed to make my games development more structured, stabled and faster.
As new architecture will be finished - Neamee project will be migtrated on it.




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Small content update: Animated alien switch added

Level changing via portal procedure - very draft character animation

Just now I'm working on lightning (now location is very dark) and camera behaviour (smoother, smarter).

some decor improvement

Today's results of location visual corrections. Lightmaps rebaked, content added.

I finished my "universal game framework" and finish a tranfer of a game to it. Not all completed functional is active, but it is expected that "framework" boosts development providing more implementations and more code stability and perfomance.

Experimental mini-game Game based on very scalable SOLID architecture with my realization some sort of DI and interface-based event system. Targeted for Android platform (URP). Models and textures (exclude character) were taken from UA store.

Just other version of Main music theme

First (intro) location heading to draft finish. Added situational cinematografic camera (for elevator descending), some decorate props etc.

Work In Progress yet. Changed some movement animations and some character behaviour in binding with camera.