Game
Neamee
2 years ago

At current development point I'm experimenting with my own new game architecture needed to make my games development more structured, stabled and faster.
As new architecture will be finished - Neamee project will be migtrated on it.




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A little corrections of main character's look. Dry and wet states.

Working on character animations with new controller system. Video was recorded at 33% of normal speed

And more Main theme music!

Continuing adding new mechanics, fixing bugs and polishing first two locations - for demo.

Some lite tuning (camera, movements, location) and core-features: 1. contact damage system and obtacles - thorns, poison geyzers with post effects 2. "Magic vision" - temporary highlights an interactable objects 3. health and mana restoration pools

Visual representation of active suit amplifiers.

Added details to main character's look

Main character design changed.

Experimental mini-game Game based on very scalable SOLID architecture with my realization some sort of DI and interface-based event system. Targeted for Android platform (URP). Models and textures (exclude character) were taken from UA store.

RPG parameters of any character in game Updated dynamically ("fallout" game style) and via distribution of upgrade points (most common style)