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Found this in the archive. ZELDA style targeting in Unreal Engine.
LOOK WHAT I'VE FOUND, is this the Master's Sword?
Targeting completed on interactables. Now to test on some enemies :)
Added a new health bar. Color and opacity will be the same as the player body color.
Targeting play test on some enemy characters.
Intro Video..I think the end of the sequence needs some tweaking.
Basic character design. More armor will be added as the story progresses...
Updated version, will stick with this one for now..
Ok, first level gameplay demo completed. Will focus a little more on video production, but this is the best I can do for now. Please share, any and all feedback will be appreciated.
Simple splash screen...











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