
Next up
The Warrior was re-designed.
Like, share, tell me what you think.
Ok, first level gameplay demo completed. Will focus a little more on video production, but this is the best I can do for now. Please share, any and all feedback will be appreciated.
Added a new health bar. Color and opacity will be the same as the player body color.
The Player weapon is located behind a door, which requires Three Keys to unlock. The player must solve this puzzle to obtain one of the Keys. Before the puzzle can be solved, it must be activated.
The Hero..
Once you solve the puzzle and collect ALL keys, you can proceed through the last locked door and equip your weapon.
Targeting play test on some enemy characters.
Found this in the archive. ZELDA style targeting in Unreal Engine.
Intro Video..I think the end of the sequence needs some tweaking.
Basic character design. More armor will be added as the story progresses...











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