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Found this in the archive. ZELDA style targeting in Unreal Engine.
LOOK WHAT I'VE FOUND, is this the Master's Sword?
Adding an additional element to the current level. Once the player obtains his weapon, he travels through a portal, where he has to defend a computer console from being hacked...
Basic character design. More armor will be added as the story progresses...
The Warrior was re-designed.
Like, share, tell me what you think.
Once you solve the puzzle and collect ALL keys, you can proceed through the last locked door and equip your weapon.
Added a new health bar. Color and opacity will be the same as the player body color.
Ok, first level gameplay demo completed. Will focus a little more on video production, but this is the best I can do for now. Please share, any and all feedback will be appreciated.
Updated version, will stick with this one for now..
Targeting play test on some enemy characters.











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