
Next up
The Warrior was re-designed.
Like, share, tell me what you think.
Added a new health bar. Color and opacity will be the same as the player body color.
Found this in the archive. ZELDA style targeting in Unreal Engine.
Once you solve the puzzle and collect ALL keys, you can proceed through the last locked door and equip your weapon.
Basic character design. More armor will be added as the story progresses...
Updated version, will stick with this one for now..
Targeting completed on interactables. Now to test on some enemies :)
Targeting play test on some enemy characters.
Ok, first level gameplay demo completed. Will focus a little more on video production, but this is the best I can do for now. Please share, any and all feedback will be appreciated.
Sample start screen..











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