
2
Next up
Found this in the archive. ZELDA style targeting in Unreal Engine.
Once you solve the puzzle and collect ALL keys, you can proceed through the last locked door and equip your weapon.
Added a new health bar. Color and opacity will be the same as the player body color.
Updated version, will stick with this one for now..
Targeting completed on interactables. Now to test on some enemies :)
Simple splash screen...
Working on a new color scheme..adding some finishing touches to the textures.
Targeting play test on some enemy characters.
The Warrior was re-designed.
Like, share, tell me what you think.
Sample start screen..











0 comments