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Next up
Simple splash screen...
Targeting completed on interactables. Now to test on some enemies :)
The Warrior was re-designed.
Like, share, tell me what you think.
LOOK WHAT I'VE FOUND, is this the Master's Sword?
Found this in the archive. ZELDA style targeting in Unreal Engine.
Added a new health bar. Color and opacity will be the same as the player body color.
The Hero..
Once you solve the puzzle and collect ALL keys, you can proceed through the last locked door and equip your weapon.
Targeting play test on some enemy characters.
Ok, first level gameplay demo completed. Will focus a little more on video production, but this is the best I can do for now. Please share, any and all feedback will be appreciated.
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