
Blocking out the mech selection UI with some placeholders
Next up
Okay, I mean it this time; I'm gonna see this one through...
Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh
I'm sure she doesn't mean any harm...
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
Weβre teaming up with Neowiz to support developers with a narrative game jam!Β The jam kicks off October 31 in the Game Dev community, so join the community and assemble your team: https://gamejolt.com/c/gamedev
I hope you guessed Ham Sandwich.
Working on the mech selection in the main menu. One of these will be in the final game.
Bunnies are quite energetic, but none more so than Fluffyroll! Merchant, teacher, and babysitter to many children! π
She's a great role model for the kids, like a cool aunt! π
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