4 years ago

Views successfully wrangled in HTML5. Now to actually start implementing mechanics...




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Built a lighting system that supports hundreds (maybe thousands? I haven't tested) of shadow-casting lights, with post-processing applied, while maintaining FPS in the multiple hundreds. Purty, I think.

A mock-up of a concept I'm toying around with in the back of my head.

The NPCs in Weefager are full of charm and are very important for uncovering the game’s deep lore! If you love Weefager, be part of it by joining the Kickstarter pre-campaign!

https://t.co/kDqjgqs2UU

So I've been creating an extended version of my #OperaGXGameJam entry (play it here: https://gamejolt.com/games/wifinitespace/637900) and...well, here's some procedurally generated asteroids you can mine for minerals...

In the final version of Dark Astral Nebula, you control the nebuloid with the ability to teleport and summon elemental spirits , all set in minimalist environments where you must save the god!

He died doing what he loved...Refilling the ship's oxygen supplies...

Implemented another event type. Only three more to go and the events are complete...

Gelatinous jungle, one of the levels in Flora & Fang.

Anyone feel like checking out my Opera GX Jam submission? Would be swell to get a few more eyeballs on it =)

https://gamejolt.com/games/wifinitespace/637900

#operagxgamejam