Views successfully wrangled in HTML5. Now to actually start implementing mechanics...
Next up
Built a lighting system that supports hundreds (maybe thousands? I haven't tested) of shadow-casting lights, with post-processing applied, while maintaining FPS in the multiple hundreds. Purty, I think.
Engage!
A mock-up of a concept I'm toying around with in the back of my head.
So I've been creating an extended version of my #OperaGXGameJam entry (play it here: https://gamejolt.com/games/wifinitespace/637900) and...well, here's some procedurally generated asteroids you can mine for minerals...
He died doing what he loved...Refilling the ship's oxygen supplies...
Implemented another event type. Only three more to go and the events are complete...
Gelatinous jungle, one of the levels in Flora & Fang.
Anyone feel like checking out my Opera GX Jam submission? Would be swell to get a few more eyeballs on it =)
https://gamejolt.com/games/wifinitespace/637900
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