4 years ago

Views successfully wrangled in HTML5. Now to actually start implementing mechanics...




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Anyone feel like checking out my Opera GX Jam submission? Would be swell to get a few more eyeballs on it =)

https://gamejolt.com/games/wifinitespace/637900

#operagxgamejam

First mechanic "implemented"...thisisfine.jpg

He died doing what he loved...Refilling the ship's oxygen supplies...

IT'S FINALLY HERE!

A mock-up of a concept I'm toying around with in the back of my head.

The NPCs in Weefager are full of charm and are very important for uncovering the game’s deep lore! If you love Weefager, be part of it by joining the Kickstarter pre-campaign!

https://t.co/kDqjgqs2UU

So I've been creating an extended version of my #OperaGXGameJam entry (play it here: https://gamejolt.com/games/wifinitespace/637900) and...well, here's some procedurally generated asteroids you can mine for minerals...

Continuing on the theme of me accidentally launching things too far... I accidentally created a rocket! (It was supposed to be a double jump) Wishlist this beauty NOW for a chance to launch YOUR very own accidental rocket!

Built a lighting system that supports hundreds (maybe thousands? I haven't tested) of shadow-casting lights, with post-processing applied, while maintaining FPS in the multiple hundreds. Purty, I think.