Views successfully wrangled in HTML5. Now to actually start implementing mechanics...
Next up
Implemented another event type. Only three more to go and the events are complete...
He died doing what he loved...Refilling the ship's oxygen supplies...
Built a lighting system that supports hundreds (maybe thousands? I haven't tested) of shadow-casting lights, with post-processing applied, while maintaining FPS in the multiple hundreds. Purty, I think.
First mechanic "implemented"...thisisfine.jpg
And now there's an information desk. See what active tasks you have and all the information you need about them, as well as a few stats relating to the ship and players.
Engage!
So I've been creating an extended version of my #OperaGXGameJam entry (play it here: https://gamejolt.com/games/wifinitespace/637900) and...well, here's some procedurally generated asteroids you can mine for minerals...













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