Next up
Your reminder that #MegaManRS is made in #UnrealEngine5 and there's always more than meets the eyes behind the scenes. MMRS will be flat 2D but my vision reaches into the far future. #gamedev #unrealengine #megaman
The current development build running on Steam Deck. #UnrealEngine5 #gamedev #unrealengine #steamdeck
NOW with my Retro 2D Camera for #UnrealEngine5. It is pivotal to the look featured in Mega Man RS.
Pure Pixel Goodness High Quality Interpolation Proper Aspect Ratio Dynamic Border Wallpapers WIP with more to come!
GOOD NEWS!! Health Update + Mega Man the Rulers of Space Update (Clipped from last night's live stream.) https://youtu.be/XQeJd_Po42w
WIP basic pickup item. Reacts to environment and can even ride the conveyors! #gamedev #unrealengine We made this on stream last night.
Testing new Sprite palette features and optimizations in Mega Man RS. Real time palette cycling for many objects in #UnrealEngine5. 🌈 #megaman #gamedev #unrealengine #pixelart
This won't view correctly here as an embedded video, so check this out on YouTube!
GameBoy Filter - Unreal Engine 5
I created an Animated Tile Map system for #UnrealEngine. Previously I was placing animated Actor objects in place of tiles, but these are REAL tiles on the map! The performance gain was HUGE. Then I integrated it into my Time Control system. #megaman
Live Health Update Stream *tomorrow* on YouTube & Twitch at 8PM EST
AND discussing the future of Mega Man the Rulers of Space. #MegaManRS
Subscribe to get ready 👇
How do y'all feel about scanlines?
Automatic scaling and swapping Retro Camera properties on the fly.
I hope I can show that #UnrealEngine5 can do good Retro 2D too! #gamedev #megaman #unrealengine
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