Game
Voxel Fight (OLD)
7 years ago

Changes in the update?
Magnet Ball power up
Visual feedback for score
Visual feedback for scoring
Changes to camera and time manipulation
And a few more.

More detailed thoughts here:
https://ventedpennies.itch.io/voxel-fight/devlog/68174/update-217




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Next up

Wall climb implemented and the semi-working. If the ball is on the complete opposite wall, the computer currently doesn't know how to handle the situation, which is my next AI issue to address. Adjacent walls are a-okay tho.

Check it out!

The new artwork in action

Some new Art in the level and other fun changes. Next major milestone is implementing the final feature, rotating levels. I got them working, but there's...bugs.

Last release 5/5 borked keyboard controls on the UI. Next release will fix. Controllers still work fine (main way to play)

pushing a new release, 2.2 that change the controls for keyboard for START = Return button and ATTACK = 'f' key. I hope to have a settings screen in a few weeks that'll give the player more control here.

Bringing wall climbing back! Preview image here, and of course always check out "Chambers" for the original prototype with wall climbing.

Got some new additions and hopefully a new Windows build this weekend. Check it out and let me know what you think!

Just been working on some odds and ends. Next up? Cues for when someone has a powerup.

Update coming soon!