Changes in the update?
Magnet Ball power up
Visual feedback for score
Visual feedback for scoring
Changes to camera and time manipulation
And a few more.
More detailed thoughts here:
https://ventedpennies.itch.io/voxel-fight/devlog/68174/update-217
Next up
patched new version with keyboard controls
Bringing wall climbing back! Preview image here, and of course always check out "Chambers" for the original prototype with wall climbing.
Wall climb implemented and the semi-working. If the ball is on the complete opposite wall, the computer currently doesn't know how to handle the situation, which is my next AI issue to address. Adjacent walls are a-okay tho.
New characters and intro sequence
What do you think of the water dragon?
No new playable build this week, but here's a preview of a new powerup I'm testing! Think of it as a magnet. What do you think? Any ideas for powerups?
Got some new additions and hopefully a new Windows build this weekend. Check it out and let me know what you think!
Some new Art in the level and other fun changes. Next major milestone is implementing the final feature, rotating levels. I got them working, but there's...bugs.
Just been working on some odds and ends. Next up? Cues for when someone has a powerup.
pushing a new release, 2.2 that change the controls for keyboard for START = Return button and ATTACK = 'f' key. I hope to have a settings screen in a few weeks that'll give the player more control here.










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