Changes in the update?
Magnet Ball power up
Visual feedback for score
Visual feedback for scoring
Changes to camera and time manipulation
And a few more.
More detailed thoughts here:
https://ventedpennies.itch.io/voxel-fight/devlog/68174/update-217
Next up
New characters and intro sequence
patched new version with keyboard controls
Added new ways for the player to know who has the ball, trying out a new scoreboard layout, and much more!
Wall climb implemented and the semi-working. If the ball is on the complete opposite wall, the computer currently doesn't know how to handle the situation, which is my next AI issue to address. Adjacent walls are a-okay tho.
Update coming soon!
Got some new additions and hopefully a new Windows build this weekend. Check it out and let me know what you think!
No new playable build this week, but here's a preview of a new powerup I'm testing! Think of it as a magnet. What do you think? Any ideas for powerups?
Some new Art in the level and other fun changes. Next major milestone is implementing the final feature, rotating levels. I got them working, but there's...bugs.
Last release 5/5 borked keyboard controls on the UI. Next release will fix. Controllers still work fine (main way to play)
A quick clip of the world scoreboard in action.










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