


Check out these cool sci-fi building kit-bash assets by Kevin Jick!
Next up
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
Voidstone now includes highly advanced QoL features, like a pause menu!
Okay, I mean it this time; I'm gonna see this one through...
Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh
Your fellow Jolters are still hard at work making GREAT #GameJoltColors25 art!
There's still time for YOU to be part of it. Check your quest log to get started.
All artists are tagged below! 🔽
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
Fit test of The Batman body armor and cowl.
Model by Do3D.
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
Ukiyoe style experiment...
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