

Check out this amazing environment work by Chase Emilio!
Next up
Voidstone now includes highly advanced QoL features, like a pause menu!
Working on the mech selection in the main menu. One of these will be in the final game.
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I'm sure she doesn't mean any harm...
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
Here's another Bandit Trap inspired model I made in #Blender... Don't sit on this chair!! 
Ukiyoe style experiment...











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