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After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.

Okay, I mean it this time; I'm gonna see this one through...

Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh

Ukiyoe style experiment...

Your fellow Jolters are still hard at work making GREAT #GameJoltColors25 art!

There's still time for YOU to be part of it. Check your quest log to get started.

All artists are tagged below! 🔽

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines

Fit test of The Batman body armor and cowl.

Model by Do3D.

Working on the mech selection in the main menu. One of these will be in the final game.

I hope you guessed Ham Sandwich.

Voidstone now includes highly advanced QoL features, like a pause menu!