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Ukiyoe style experiment...

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.

I made the graphic for the Emergency Charge Refill, a new item in the GJ shop.

Purchasing gives a quest that immediately fills charges, and it also comes with animated stickers.

@thoro had the idea of a bottle inspired by Zelda!

: Blender (Cycles)

Finished the first 3D art pass, finally. I wasn't really happy with the outline at this point, so I've shelved that for now. The lasers at the end are my favorite part right now

Otis in Underwater 🌊

I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.

I hope you guessed Ham Sandwich.

I don't even count this as a Devlog but i made a very short animation test with Belle's model

Getting pretty close to the style and rendering features that I want in Unity for this project.

Modeled in Blender and rendered in Unity.