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After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.

I'm sure she doesn't mean any harm...

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I hope you guessed Ham Sandwich.

Render/Wireframe - Rack Metals Series ContainerKeepItems G5 N1-3. Assets 3D Models. Cycles. #b3d,#blender,#unity,#racks,#metal,#game,#props,#assets,#scene,#container,#items,#shelf,#furnishings.

I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.

Working on the mech selection in the main menu. One of these will be in the final game.

Something I'm working on.

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.