Next up
I'm sure she doesn't mean any harm...
Working on the mech selection in the main menu. One of these will be in the final game.
Voidstone now includes highly advanced QoL features, like a pause menu!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Ukiyoe style experiment...
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
Here's my Bandit Trap #BanditDesign I made in Blender! What better design for a bandit than one of the most famous bandits, Robin Hood!

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.












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