Game
Fling
7 years ago

Close to release and some ideas for the future


Hey everyone!
Fling will be most likely released next week, after I worked on it for nearly a month. I like this project scope because it allows me to make something interesting and do it with my current level of discipline.
So I decided to do a game a month, or at least to try.

Because of that I set up a Newsletter so that you can follow along easily.
Here’s the link to it, subscribe if you’re interested

This way you can pretty easily get involved with my projects and give me some interesting ideas and feedback for the future.



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Quick showcase of the game's main menu. It's clean, simple and very quick and easy to use.

Concept art for monsters in our 2nd biome made by [Fran Domljan](https://www.instagram.com/concept.byfern)

a short gameplay snippet to show off our in-game tutorial text

The Drowned

- Rotting in silence for decades, now they rise to drag you into their eternal sleep

Endless mode is a lot faster paced then normal levels, which is cool in my opinion, because game has more variety like that. Honestly, I didn't think that endless mode will work well for Fling but I'm pretty satisfied with it now.

Fling is now available on Newgrounds! You can win 3 medals and compete with others for the best score. You can play it here: https://www.newgrounds.com/portal/view/725915 Today, I'll try implementing GameJolt trophies into Fling.

For combat mechanics, we are mostly taking inspiration from God of War and Prince of Persia The Lost Crown.

What do you think?

With previous couple of games that I've made I realized how important tutorials actually are. So here's what I've made for Fling.

Oopsie!

I made it so that both top and bottom are full of spikes, also I fixed some issues with camera and this moving wall with spikes. Still need to figure out how to add more variety to this mode.