Loading...
6
Game
Demiurge's Spear
2 months ago

Devlog 1: Movement and Weapon




0 comments

Loading...

Next up

Devlog 24: Working on a bunker that'll act as a hub world, with a hanger for the Angelos, a dorm, maybe even a npc or two.

Devlog 21: Replaced walking with sliding, much faster, and better in my opinion, re-added the grenade, made it so the player holds one rifle instead of two(Might make dual wielding a thing later) and layered various VFX, working on making the map bigger.

Devlog | Five Nights at Freddy's : Witness

Devlog 16: New model for the left weapon. Tinkered with the character model's positioning, and started redoing the HUD

I refined the combat in Lobo: The Howl Within—smoother transitions, better animation blends, and improved camera work!

As a solo dev, I stitched together 4 animation packs from 3 creators to make it feel like one cohesive system.

Devlog 20: Added a speedometer, working on a new map, also some changes to the mech's model. Some new weird errors that just happened somehow. Also an aircraft carrier thing. Still wanna slap turrets on those.

Demiurge's Spear BETA 1.0.0 has been released.

My new & probably my last project for a while

based on Superliminal fan game I created almost 2 years ago

Gotta finish this artistic shader nightmare

Devlog 23: Busy with a new map, added some floaty things to the character's back, added a cockpit like what you'd see on a fighter plane. Now just for the pilot, probably gonna be slow on the development(Ain't I always?) Just got Zone of the Enders HD.