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Devlog 16: New model for the left weapon. Tinkered with the character model's positioning, and started redoing the HUD
Devlog 19: New Hud additions, a compass(That I just took from an older mecha project I made a while back), and the weird stripe things planes have, idk what they are, I ain't a pilot.
Feel it.
Madeline is the main protagonist of the mountain climbing platformer, Celeste. The game has been praised for its visuals, gameplay, and introspective narrative. The game's creator Maddy Thorson confirmed that Madeline is trans in 2020.
Devlog 21: Replaced walking with sliding, much faster, and better in my opinion, re-added the grenade, made it so the player holds one rifle instead of two(Might make dual wielding a thing later) and layered various VFX, working on making the map bigger.
Dive into the cozy post-apocalyptic open world of Critter Cove!
Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."
Wishlist the game: https://bit.ly/CritterCove
Devlog 20: Added a speedometer, working on a new map, also some changes to the mech's model. Some new weird errors that just happened somehow. Also an aircraft carrier thing. Still wanna slap turrets on those.
Mech
Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.
Devlog 15: Upgraded the player model for the Angelos with animations, and added an working grenade system. Made some material changes, and also a slight black outline to the player.
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