Alpha release, can't save and load, and there's a bit of a bug with the settings, but it works(Or it should...), There's no death screen so the game may crash if you (Somehow) die, it's mostly for feedback on the game, not really the product. Also not sure if I'm supposed to post this in the WIP section of the UE5 Community or the Finished section.
Next up
Devlog 22: Some changes to the main menu, an empty world mode, an endless mode that I wouldn't recommend, even if you get past the weird way the enemies spawn on top of you, the performance late mission is probably gonna be hell, Beta 1.0.2 released.
Devlog 17: Added an aim offset and a toggleable Third Person Mode + Some changes to the mech's model and some new additions to the HUD.
Devlog 19: New Hud additions, a compass(That I just took from an older mecha project I made a while back), and the weird stripe things planes have, idk what they are, I ain't a pilot.
Happy Video Game Day!
July 8 is Video Game Day, a holiday that's obviously close to our hearts at Game Jolt.
Celebrate by completing our quests! They won't be around long, so get the rewards while you can.
Devlog 18: Added a walking state, alongside terrible animations I know, some placeholder thruster effects I got off Fab, and some new additions to the UI.
Demiurge's Spear BETA 1.0.0 has been released.
Devlog 16: New model for the left weapon. Tinkered with the character model's positioning, and started redoing the HUD
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Mech
0 comments