Next up
And now... enemy pathfinding!
My first enemy AI strategy - Roam! Basically, choose an open spot on the map and move there. Not very impressive but at least now pathfinding is wired up to the (primitive) AI.
Raid! Play a random attack in the opponent's hand against them.
The Blight has been buried for over 800 years...
What secrets lay intertwined amidst Eireos' ruins...
The journey begins July 21st!!
Hey #screenshotsaturday! Introducing The Guy - he doesn't have a name yet, but he can dash and block.
Hello #screenshotsaturday! I'm playing around with lanterns in the graveyard of my 3d-ish game.
Hello #screenshotsaturday! I now have a primary game loop. Once you bash an enemy they will be stunned and then you can absorb them. Win!?
this gentle old man asked for help. How could i say no 🌸
at the comments add (dialogue's not quite ready yet, it will all be in place by the demo, promise🤞)
I implemented collision detection. Now go bash that ghost!










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