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Wind up! Increase your next attack's damage. Maximum buffness.
Hey #screenshotsaturday! The combat system is now kinda functional - bash an enemy and then absorb them. But watch out! They bash back.
Some progress on my new 3d-ish game idea. Updated with some better trees and landscape and now you're a ghost!
@SlimeboxGames
is a Jolter to Watch and the dev behind My Slime Garden! Follow @SlimeboxGames
before the quest ends on June 9 and you'll get Coins!
Hey #screenshotsaturday! Introducing The Guy - he doesn't have a name yet, but he can dash and block.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
My first enemy AI strategy - Roam! Basically, choose an open spot on the map and move there. Not very impressive but at least now pathfinding is wired up to the (primitive) AI.
Hello #screenshotsaturday! I now have a primary game loop. Once you bash an enemy they will be stunned and then you can absorb them. Win!?
Slimes can adapt to their environment, where do you think this one lives?
I implemented collision detection. Now go bash that ghost!










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