Some progress on my new 3d-ish game idea. Updated with some better trees and landscape and now you're a ghost!
Next up
Hey #screenshotsaturday! The combat system is now kinda functional - bash an enemy and then absorb them. But watch out! They bash back.
And now... enemy pathfinding!
My first enemy AI strategy - Roam! Basically, choose an open spot on the map and move there. Not very impressive but at least now pathfinding is wired up to the (primitive) AI.
I dropped the project but I started it again(THE BOTTLE FLIP)
Maybe i will make it in 2D
Hello #screenshotsaturday! I'm playing around with lanterns in the graveyard of my 3d-ish game.
The Beta Demo has been released on Steam!
Game Jolt: https://gamejolt.com/games/project-utgardr/673440
Steam: https://s.team/a/1878290
#fantasy #parkour #gaming #gamers #indiedev #indiegames #puzzle #openworld #platformer #adventure #steam
Wind up! Increase your next attack's damage. Maximum buffness.
I implemented collision detection. Now go bash that ghost!
An accident with the background, thought it looked cool so I decided it was worth some footage. Had a lot going on recently, Coma State Eden's still getting improved/worked on when I can manage. ♫:Ben10 (DS)
Hey #screenshotsaturday! Introducing The Guy - he doesn't have a name yet, but he can dash and block.
0 comments