4 years ago

Some progress on my new 3d-ish game idea. Updated with some better trees and landscape and now you're a ghost!




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Hey #screenshotsaturday! The comba​t system is now kinda functional - bash an enemy and then absorb them. But watch out! They bash back.

And now... enemy pathfinding!

My first enemy AI strategy - Roam! Basically, choose an open spot on the map and move there. Not very impressive but at least now pathfinding is wired up to the (primitive) AI.

I dropped the project but I started it again(THE BOTTLE FLIP)

Maybe i will make it in 2D

Hello #screenshotsaturday! I'm playing around with lanterns in the graveyard of my 3d-ish game.

Wind up! Increase your next attack's damage. Maximum buffness.

I implemented collision detection. Now go bash that ghost!

An accident with the background, thought it looked cool so I decided it was worth some footage. Had a lot going on recently, Coma State Eden's still getting improved/worked on when I can manage. ♫:Ben10 (DS)

Hey #screenshotsaturday! Introducing The Guy - he doesn't have a name yet, but he can dash and block.