4 years ago

Some progress on my new 3d-ish game idea. Updated with some better trees and landscape and now you're a ghost!




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My first enemy AI strategy - Roam! Basically, choose an open spot on the map and move there. Not very impressive but at least now pathfinding is wired up to the (primitive) AI.

Raid! Play a random attack in the opponent's hand against them.

Wind up! Increase your next attack's damage. Maximum buffness.

I dropped the project but I started it again(THE BOTTLE FLIP)

Maybe i will make it in 2D

Hey #screenshotsaturday! The comba​t system is now kinda functional - bash an enemy and then absorb them. But watch out! They bash back.

Hello #screenshotsaturday! I now have a primary game loop. Once you bash an enemy they will be stunned and then you can absorb them. Win!?

And now... enemy pathfinding!

An accident with the background, thought it looked cool so I decided it was worth some footage. Had a lot going on recently, Coma State Eden's still getting improved/worked on when I can manage. ♫:Ben10 (DS)

Devlog: introducing... the Beam Wolf. Nasty fangs and a dangerous beam attack!