Some progress on my new 3d-ish game idea. Updated with some better trees and landscape and now you're a ghost!
Next up
Hello #screenshotsaturday! I'm playing around with lanterns in the graveyard of my 3d-ish game.
Wind up! Increase your next attack's damage. Maximum buffness.
Hey #screenshotsaturday! Introducing The Guy - he doesn't have a name yet, but he can dash and block.
I dropped the project but I started it again(THE BOTTLE FLIP)
Maybe i will make it in 2D
My first enemy AI strategy - Roam! Basically, choose an open spot on the map and move there. Not very impressive but at least now pathfinding is wired up to the (primitive) AI.
The Beta Demo has been released on Steam!
Game Jolt: https://gamejolt.com/games/project-utgardr/673440
Steam: https://s.team/a/1878290
#fantasy #parkour #gaming #gamers #indiedev #indiegames #puzzle #openworld #platformer #adventure #steam
Devlog: introducing... the Beam Wolf. Nasty fangs and a dangerous beam attack!
I implemented collision detection. Now go bash that ghost!
An accident with the background, thought it looked cool so I decided it was worth some footage. Had a lot going on recently, Coma State Eden's still getting improved/worked on when I can manage. ♫:Ben10 (DS)
Hey #screenshotsaturday! The combat system is now kinda functional - bash an enemy and then absorb them. But watch out! They bash back.
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