Next up
Predator/prey AI concept
The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!
Added an actual shadow for the player. Now you won't be just an invisible ghost messing with Ted Peterson.
Added proper window jumping and swearing when the Neighbor is in hunt mode
WIP title screen "play" animation
Bro just LOOK AT THIS LOAD TIME
No-clipping mechanic
Patch Notes:
- Added pre-alpha/alpha 1 accurate item bobbing
- Fixed various inventory bugs for the player character
- Added base materials for easier material creation
WIP
Implemented fully procedural walking animations for the Aranea Membri (looks a little wonky in certain spots, but they won't be running nearly as fast as I'm dragging it here so it'll look fine in-game)
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