Game
Rock Beyond Time
3 years ago

Even when making a "Pro Mode", I've got to do some difficulty balancing. Now, Pro Mode is balanced, all things considered.




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I realize some players just want to play the game and see the story, while others may actually want to use those revival items, so here's a little compromise for you all.

Also, yes, I NEED to put on that "Pro" flag everywhere.

When you don't know about copyright laws when it comes to fonts, you either take a chance, or make your own.

Of course, in the world of sprite art, that doesn't leave many options.

I know. It looks pretty much the same as before. I just needed the motivation to do more with it.

...and an excuse for all sorts of robots at a convention to be attacking Pinafore, specifically.

I was considering releasing the expansion today, but then I found a lot of bugs I should've spotted in the original build, and I made the minimap do extra stuff for said expansion.

Don't worry, it'll be out by tomorrow night.

I felt some mechanics were underutilized, so I'm making an expansion.

...more or less just a side quest and extra dungeon. No more than that here.

Coming who-knows-when.

Does anyone want sprite fonts? Here's a starter pack.

Good luck assembling it, and modify it any way you want.

A rather interesting thing I forgot about...

In case anyone forgot, robots explode.

So do robot maids.

Due to top-down levels working a little differently, it took me a bit to get motivated to program and animate Pinafore in five directions. (Three of these directions are mirrored for a total of eight.)

Unfortunately, that's the easy part.

I hope you appreciate what I go through for pointless details like this.

I don't plan on going this crazy too much, though.